Anyone? This bugs me, it cant be this way ..
Don't worry. It's not. Bill had some good advice to start with.
Determining development times using percentages, especially in a one size fits all manor is crap. In fact, the field of photography is full of this kind of rule of thumb crap. Sure, there might some kernel of reason for it, but even if it is derived from some actual conditions, no one ever communicates what those conditions are and the assumption tends to be the rule is universally applies. One of my favorite examples is how to determine Normal processing time. The rule is to take the manufacturer's recommended minus something like15%. Why? It could be from the development times from the manufacturers are based on the the statistically average Scene Luminance Range that will contact print onto a grade 2 paper. Contacting requires a similar negative as printing with a diffusion enlarger. Many photographers use a condenser enlarger which requires a negative with a lower density range. So they found they needed to develop the negative less than the published time; however, their conditions aren't communicated when they give advice. It becomes a universal matter of fact and is no longer just a situational adjustment.
Different film / developer combinations result in different average gradients for different development times. Good practice is to test an emulsion in a developer over a range of times. This produces a family of curves. You take the development time from each curve and the average gradient and create what is commonly known as a Time-Gamma curve, but can also be referred to by the method the gradient was determined: Time-CI Curve or Time-Average Gradient Curve. The curve plots the development time against the resulting contrast.
By determining a development model for your printing conditions, you can determine the printing time for any required contrast. For the record, determining a development model isn't as straight forward as it might first appear. As I said before, the curve is dependent on the film / developer / development combination. Here is the same film developed in two different developers.
The next example surprised me. APX 25 barely moved in Xtol.
And here are a bunch of different examples superimposed on top of each other. The horizontal line represents CI 0.58.
Determining a development time based on a gradient value is just the basic function of this type of a curve. Think about the curve as having two constants:
velocity constant, which defines this rate of increase in the line and the other constant,
gamma infinity, which s the maximum contrast obtainable from a given film/developer combination. it's rate of increase over time and where and if it reaches Gamma Infinity can be applied to which film developer combination is best for different needs and conditions.
To obtain the velocity constant, find the average gradient for either the entire curve or for smaller sections (for more precise calculations). The higher the film gradient, the higher the velocity. The higher the velocity, the less development time it takes to produce a change in the contrast. The velocity constant can have a higher or lower rate and same with Gamma infinity. Comparing the four possible combinations illustrates certain characteristics.
Velocity Constant ------- Gamma Infinity
High -------------------------------- High
Contrast builds quickly, proceeds at a high rate and contrast continues to build up to a high value.
Velocity Constant ------- Gamma Infinity
High -------------------------------- Low
Contrast builds quickly, but soon slows reaching its limit at a low value.
Velocity Constant ------- Gamma Infinity
Low -------------------------------- High
Contrast builds slowly and increases at a slow rate, but with time, it is able to build to a high value.
Velocity Constant ------- Gamma Infinity
Low -------------------------------- Low
Contrast builds slowly, increases slowly and levels off at a low value.
Films with high velocities reach normal contrast fairly quickly. The developer may have insufficient time to adequately develop the sub latent image in the halide crystal which can result in lower effective film speeds. A 400 ISO film could have an EFS of 100 in a high velocity film/developer situation.
A lower velocity combination would reach normal contrast with sufficient time to allow for more complete development of the shadow values. This will more than likely result in a film with an EFS closer to the ISO.
A film with a high gamma infinity makes for a versatile film. It is able to handle a greater range of pushing. However, when pushing for speed, a low velocity/ low gamma infinity film would work best. The longer development times will give greater speed potential and the lower gamma will restrict excessive contrast.
Films with a low velocity are good for less precise systems or for an amateur just learning to process film. The allowable error in development is higher for the same level of precision control than with a high velocity film/developer.
The changes in development times do not have as great an affect on the contrast of a low velocity film/developer as with a high velocity film/developer. A person can be sloppier with a low velocity film/developer without it necessarily showing.
But to determine what CI is required for what condition, you will first need a developmental model.