Sirius - dodging and burning only works for general areas of the image, and cannot expand the range of the paper itself, or re-create what the film itself was incapable of capturing, or even well separate discrete values in the same area. That's why AA practiced and taught stomping on the film sandwich to get everything tight between its limited bookends - compression, compensation, minus development, whatever you want to call it. He never seems to have adopted more sophisticated techniques like masking, which enhances microtonality throughout, rather than just general areas, often even better than dedicated contact printing papers. AA had friends and neighbors who routinely did masking for sake of color prints; but he never seemed comfortable with it. He did sometimes tinker with extreme range developers. There are all kinds of tools available, including dodging/burning, which is certainly the easiest once the film itself is developed for its intended potential, and the technique I most use myself.
I sometimes encounter 12 stops of luminance range, but even that amount is tricky for TMax. 10 or 11 is safer. Just depends if I need visible texture in the extreme highlights and deepest shadows or not. Little areas of extremes which get ignored as pure black or pure white in a small print might turn out annoying in a big print, where one intuitively looks more detail. It's all a fun cat and mouse game in the darkroom, just like chasing the light itself when we trip the shutter. I find extreme lighting situations to be stimulating, but by no means a guaranteed home run. The small amount of time it takes to close and cock the shutter, insert the film holder, pull the darkslide, and trip the shutter often seem like an eternity. Did the exact lighting pattern I anticipated remain and get captured, or not; was a sheet of film wasted or not? Only after I develop it will I really know, and then the second half of the equation begins.