dehk
Member
HDR? why don't you read Ansel Adams - The Negative? You'll get the results you're looking for, and better.
Oh man, I really opened up a can of worms. I do appologise for that. It was not my intention. I guess I'll have to get some books to get the proper information and practice, practice, practice.
All those years of digital photography has blinded me. Forgive me, I have sinned.
(I say that with a joke, but it's actually the truth.)
Film is high dynamic range, just as it is. You can't print it though, because the paper has a shorter range than film. If you want to experiment with the line drawing look, try whatever lith or microfilm emulsions are available. You might like solarisation, too.
This is super easy with b&w film. Just use POTA developer. 20 stops of range. No muss no fuss.
Steven, with all respect, you do not understand HDR. (Forgive me this digital digression, APUGers, but it is important here.) HDR takes *selected portions* of two digital images, chosen by a complex algorithm, and combines them into a single image. It does *not* just combine two images.
HDR is not a digital version of an analog technique. HDR is a computationally intensive digital only process. Its purpose is to capture and *interpret* a very wide luminance (brightness) range using cameras and display technologies that do not naturally present such a range. This is complicated stuff in the digital world. But we're not in the digital world here, we're in the (sounds of angels singing) analog world.
Analog has a leg up here. Film (except slide film) can capture quite a wide luminance range. With development "tricks" (different chemicals, different development times, and different ways of "sloshing" the film in the chemistry), one can achieve a number of effects that are now *simulated* with digital tools like Photoshop (contrast, accutance, curves, etc.).
During the printing phase, other analog techniques come to play that are also now simulated in Photoshop (dodging and burning, and unsharp masking, for example).
There are many, many techniques you can do in the analog world to add an artistic touch to your work. In addition to doing your own development, you might eventually want to explore alternative processes for printing (like platinum printing, which doesn't require a darkroom and produces stunning results).
Good luck with your journey. Before trying to make analog "like digital", study a bit, and perhaps you will realize that those digital folks are still trying to catch up to the wonders of the analog world.
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