Photographer's Formulary typically has it.
They have been completely out of stock for both pre-mixed liquid and dry for quite some time; I've been checking every so often.
Photographer's Formulary typically has it.
Alternatively instead of making a stock B solution you can simply mix as you go. Suppose you need a liter of working developer solution. Dissolve 6g sodium metaborate into 990ml water, add the 10ml of part A. Done.
I didn't think of doing this...thanks for the suggestion. Not sure why I didn't think of it, since I do this regularly with the Part B of ABC Pyro.
They have been completely out of stock for both pre-mixed liquid and dry for quite some time; I've been checking every so often.
I make it from scratch, using the raw chemicals from ArtCraft.
Me too Paul, but I always mixed the "B" as concentrate before and will now mix "B" as needed just before development.
I make it from scratch, using the raw chemicals from ArtCraft.
If you’re mixing from scratch you could also choose to make a more dilute B stock if you have any trouble with the more concentrated stock.
TXP 4x5 in PMK Pyro. It takes a full 10 minutes to go from -1/2 to +1/2 with CI 0.56 in the middle. It's hard not to be in the ballpark.
View attachment 421063
3 CI vs Time curves. PMK Pryo, PMK Pyro read with blue channel, Xtol.
View attachment 421064
How was this done? Continuous agitation? Open tank? Closed tank, hand agitate?
I have some skepticism that you can get to 20min without severe oxidation and loss of developer activity, but I'm willing to get schooled here...
The data comes from a unfinished project I worked on with a partner. I didn't do the processing, but here are the notes.
View attachment 421066
It takes a full 10 minutes to go from -1/2 to +1/2 with CI 0.56 in the middle
This would suggest continuous rotary processing for up to 20 min. I have never done rotary, so have no ideawhyhow this would work.
This could be due to continuous agitation and the developer might have gotten oxidised severely after the initial 10 minutes. I checked the data for normal intermittent agitation here, and it tells a very different story.
So many 'magic bullet' developers seem to turn out to largely involve massively widening the margin for gross operator error around a standard aim contrast.
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