Agree with df Cardwell.
+ so many developers options, so many variables...
As for handheld versus tripod, I find that debate irrelevant.
It seems that by focusing too much on the technique or on tools, you just
forget the essential point, the content of the picture.
A good picture, whatever the sharpness, grain or lack of, is a good picture.
Same for a bad one, with or without tripod.
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You are absolutely correct.
I do believe, however, that it is very important to understand the principles that one inevitably applies, either with intention or by accident. Without understanding, ultimately, we will approach the "100 monkeys with typewriters" kind of model. We should be able to choose the blur we might wish to introduce - or not - or whatever else will be a part of the image. One can be as picky or as loose as one wishes, but the proof is always in the record as seen in the print. This would include all of the issues that have been discussed in this thread, which, I have to say, is one of the more arcane if not microscopic that I've seen so far.
I may seem to be excessive in my insistence on this sort of thing within the APUG context; if I am it is probably because I've never been privileged to be a "hobbyist" (I often wish I could be - I've tried to remain an amateur even despite the professional life and am working toward a new orientation to my own work) but have had to produce images for purposes of communicating ideas or information. If your livelihood depends on it, knowing what you are doing can be kinda sorta important. This has got me in some trouble here on this venue in the past, if I seem to be disagreeing with some individuals' valid orientations toward their work, when I really might agree entirely. If I'm being a jerk, I don't mean to be, that's for sure.
