My $0.02. It depends, but I generally stick with what I know for testing new film and extrapolate based on first few sheets of the new film.
Are you using dilute developer for long periods of time to increase edge effects or merely normal dilutions and taking longer breaks between agitations to try and achieve the same thing. Are you trying to compress highlights for high contrast scenes or practicing normal development on average SBR scene.
Do the scenes lead you to try to open the shadows or are the shadows unimportant.
The main thing I have learned about agitation is to give plenty during the first two minutes. This solves the issues of uneven development in open sky and solid tones. After that you can try to manage edge effects by letting the iterations run longer and/or relying on dilution/exhaustion. I find most of the Pyrocat variations (HD, Metol, Obsidian Aqua) allow some flexibility depending on how dilute you want to go and how much time you want to spend. A very dilute solution over long period is only slightly different than a normal dilution over a shorter period using 2-3 minute agitation. Where high dilution methods shine is where you expose for great shadow detail but have to compress the highlights to bring them back under control.
I also believe you can enhance edge effects somewhat by using a bleach/redevelop method on the print as well as unsharp masking . But that again is subject to time, effort, and ones preferences.
Are you using dilute developer for long periods of time to increase edge effects or merely normal dilutions and taking longer breaks between agitations to try and achieve the same thing. Are you trying to compress highlights for high contrast scenes or practicing normal development on average SBR scene.
Do the scenes lead you to try to open the shadows or are the shadows unimportant.
The main thing I have learned about agitation is to give plenty during the first two minutes. This solves the issues of uneven development in open sky and solid tones. After that you can try to manage edge effects by letting the iterations run longer and/or relying on dilution/exhaustion. I find most of the Pyrocat variations (HD, Metol, Obsidian Aqua) allow some flexibility depending on how dilute you want to go and how much time you want to spend. A very dilute solution over long period is only slightly different than a normal dilution over a shorter period using 2-3 minute agitation. Where high dilution methods shine is where you expose for great shadow detail but have to compress the highlights to bring them back under control.
I also believe you can enhance edge effects somewhat by using a bleach/redevelop method on the print as well as unsharp masking . But that again is subject to time, effort, and ones preferences.