Brilliant! Are you going to do color with the machine as well?
The problem isn't necessarily bandwidth, it is having actual chips to drive the y axis at that refresh rate. There is no specific technical issue with making a chip but there is nothing like it and I am guessing the lcd manufactures are limited to what's available, likely designed for high resolution cell phones or something.
When the 16k lcd comes out it is game over, that is a 16x20 at 540ppi which is what you get now with 8x10 at 8k and they look like contact prints. I was doing 8x10 and contact printing on AZO years ago and have a stack of prints to compare to.
BTW I also was able to drive the board with a display port and 8k converter dongle, but it was with a fairly beefy nvidia gaming card. Since intel graphics don't support custom resolutions you are stuck with nvidia or amd graphics as they come with utilities for custom resolutions..
This is why I settled on the Radeon RX 6400 as a inexpensive card for a dedicated machine that won't require a dongle and will hopefully support the higher resolutions when they come out.
The main challenge is to create a color profile and/or calibrate the thing. I'd be tempted to try the method put forth by Calvin Grier in his calibration ebook series. This seems to be an application where his approach would work exceedingly well (without the need for separations btw).
This sounds easy but it probably isn't when it comes to tiny tweaking during printing.
Yeah, that's right; the concept is straightforward, but the devil is likely going to be in the detail. But it's not as complicated as, say, calibrating a color gum printing process.
It sounds like nirvana, but if you offered me a all-in-one solution for free, I would reject it immediately.
I'm probably tweaking things a dozen times in the software in one session.
Congrats!
There are plenty of high resolution raw files online if you want something to test with, I've gotten them off dpreview (gfx50 raw) and some leica monochrome DNG on other sites.
I probably didn't explain it well but it is possible to have more than 255 levels of grayscale.
Suppose you want grayscale 100.5. You can do this by exposing 100 for 5 seconds and 101 for 5 seconds.
Using this principal the software creates a slide show of 16 different images with slightly different levels of grayscale. During exposure it cycles through each image equally. This creates a grayscale depth of 12 bit, or about 4,000 levels of grayscale. You could do more 'slides' but I think 12 bit is plenty and in testing the gfx50r only has 12 bits of real dynamic range. Lots of manufactures are supporting claiming 16 bit raw but it really boils down to what the sensor can do.
If you can please post some of your results I would love to see it!
That's really darn good.
Looks good! While luts are going to be important especially in a professional setting, I discovered early on they aren't everything. A lot of the character of the print is from pushing into the toes of the paper just like you would with film and luts prevent that. You have me thinking even about a lutless approach, where you digitize your negative, fix levels and bring out the contrast using darkroom techniques.
As far as 8 bit vs higher bits, I think 175 steps is not the right way to look at it. If you look at the slope of the papers response curves, especially in the all-important midtone region, you are getting far less, like under 100. And if you want to take a undoctored low contrast image and use higher contrast filters it will be even worse.
I am sure 8 bit is fine for normal exposure on grade 2 but I started seeing problem when I was using harman direct positive paper which is very high contrast. It also shows up when lith printing, especially with old developer.
The math is simple 16bitpixelval + (stepnumber * (255/numberofsteps))
It might not necessarily be all the paper. Keep in mind these lcd are used for only 1 bit application in 3d resin printing, not sure how much testing they have done for continuous tone.. I've always wanted to measure the lcd directly for linearity but haven't had the time for it. Of course any problems with lcd can be fixed with luts or software.
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