I may be a tad thick here but for computer usage, why try to generate a characteristic curve? Why not just put measured points in a lookup table and do a linear interpolation between the points?
Generating a characteristic curve may be necessary if you want four-figure accuracy or better, but for photography usage you dont need that sort of accuracy.
Stephen, does your explanation mean that the flare curve is calculated, and not measured?
Bumps in characteristic curves come from at least two sources.
Older emulsions were polydisperse, that is they had many grain sizes. The predominant grain(s) could cause a bump up or a sag down wherever they appeared in the speed / density relationship.
Modern emulsions are more monodisperse, or more nearly the same grain sizes. They are therefore blended to get long straight line response curves. If the blending is off, bumps can appear at the "join" point of any two of these emulsions. Typically, a blend has 3 emulsions or more and therefore you can see as many as 2 in a poor example of a 3 emulsion blend.
Using bad processing can bring out either type of problem in an otherwise good film. I have seen "bumpless" films released in one developer, demonstrate them in another developer due to development rate problems or a variety of other sensitivities.
PE
I've attached a curve family which, I believe, shows the phenomena ic-racer and I are referring.
I get humps like Stephen shows for both TMax 100 and Acros (moreso than TMX). I find it interesting that that flagship films of both Kodak and Fuji have this behaviour.
I have another theory that all the of experiences with T-max since the 80's regarding 'blown highlights' etc are from the highlights falling on the hump, not the shoulder.
Exactly. Depending on were the hump is. In my tests with T-max the hump was out around 10 stops. But many factors could change that in other's hands.If the highlights fall just above the hump, as they do in the two films I mentioned above, doesn't that "flatten" the highlights, and not "blow" them? The curve above the hump is of lower contrast than the curve below the highlights, so you have relatively higher contrast shadows and relatively lower contrast highlights.
Can somebody post one or more scans of a real char. curve that contains
what we all can agree on is a hump or bump not caused by developer interaction?
thanks...
Can somebody post one or more scans of a real char. curve that contains
what we all can agree on is a hump or bump not caused by developer interaction?
thanks...
Do we have a workng definition of what constitutes a "bump"
It appears to me to a single "hump" requires 5 slope changes.... but by how much?
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