Well, TMY-2 has higher resolution and finer grain.
And XTOL developer is sharper, and finer grained.
But who is to argue with TriX and D76 ?
It is very neat, but you CAN do better.
Bonus points for checking it out on dry land
before trying it out on the starship.
One problem. The author's correlation of time, dilution, and speed
assumes that Tri-X and D-76 yield a 1:1, linear curve.
It doesn't. Kodak's chart is self explanatory.
So, you aren't increasing the opacity of the negative
at the same rate you are increasing the exposure index.
But the method works because you are increasing the
CONTRAST, and relying on the contrast increase,
to lift your 'underexposed' stars to printable densities.
Since you don't need a continuous toned negative, the method works.
Look at the set of Kodak's curves.
As you increase the development time,
you increase the contrast of the film. The more the exposure,
the greater the increase of negative opacity as you increase
development time. So, depending on the actual tonal
placement (exposure), you will be successful or not.
All that is incorrect about the author's method
is the explanation. Thank Kodak for the science and the author
for recognizing a darned good way to shoot stars !
Diluting 76 is useful, increasing the acutance, but the extreme dilution of D76 is counterproductive.
Beyond 1+2, you don’t achieve much acutance gain, and you have to develop longer and longer
to increase your highlight density increase. The claim of compensation is faulty,
since you are increasing the highlight contrast, the exact opposite of compensation.
The process works, however, because of the inately long scale of Tri X.
The combination of TMY-2 and XTOL is superior to Tri-X and D-76
because TMY-2 has a longer tonal range, it has significantly higher acutance,
and finer granularity. XTOL yields higher film speed and less grain than D-76.
Shoot TMY-2 at 3200, develop it at 75˚ for 10 minutes (Kodak’s data).
15 minutes would probably get you up to 6400. Straight XTOL will get you as high as you want to go.
Or use the author's methods as it sits, and have fun !