bjorke
Member
In fact I created software with exactly the described mannerisms, to be executed in real-time for video games, and presented it at GDC over two years ago.I have yet to see a digital process that can replicate the look of a Diana's warbly focus, what happens when the picture starts to fall apart at the edges of the image circle, or the look of slight defocus through these lenses.
The more important question -- why are those mannerisms important? What do they MEAN, what can they be made to mean other than the same "dreamy mood" platitudes? (the absence of answers points me back to Rexroth and her work in the mid-'70's)


PS: some of us like tofu. What's wrong with alternative packaging?
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