cowanw,
My interest in exploring Mortensen's work is not to discredit him. I have long been interested in following the footsteps of pioneers. Whether I like him or not, he was a pioneer. I didn't plan to pick up his trail, but I enjoyed a windfall and I am going to take the opportunity. While I think a lot of what I read in Mortensen's books is absurd, I can see the mechanics of his approach. I can make experiment steps that I think will simulate his outcome, but I will maintain normal controls. I am happy that I tested TMAX 100 to gamma infinity. I never thought I would have a practical reason to use that much development, I just wanted a complete test family. Now, amazingly, I have found an excuse to use these tested development times.
Mortensen would have you toss your light meter, thermometer and timer. But I'll use all three instruments (precise light metering, time and temperature development) to hopefully get similar results.
Alan Johnson,
I like your examples, they are what I would expect from gamma infinity development. It looks like you could set your light meter at EI 3200 for Tri-X and use your meter "the usual way"...
cowanw,
Instead of rating my 100 speed film at 800 (if 400 is 3200 based on Alan Johnson's Tri-X findings then 100 would be 800), I would work from graphs. I would set my meter to 200 film speed because that what my graphs show. Then I would take spotmeter readings. I would try to estimate where my spotmeter reading points would fall on my graphs. Since we're doing gamma infinity development, I would try to keep the bright areas from being greater than 1.10 density on the final negative.
There is a very good chance that when I set my meter at 200 and use it the way I describe... the meter might calculate exactly the same f/stop and shutter speed combinations that you would get on your meter set at 800 and used "the usual way". I'm just doing a little more work to match the light meter reading to the point on the film that I think will be important to hold in this scenario. (Instead of taking the "pushed speed" and just using it).