Well, my first test won't be of any use. I hadn't used TMY2 with XTOL before, and hadn't used XTOL at stock strength before so I went with Kodak's recommended time of 6:30 @ 68F (which seemed very short) and Kodak's agitation recommendation. Way underdeveloped. I got the equivalent of N-3. I suppose I should have expected this since my TMX times with XTOL 1+1 are significantly longer than Kodak's.
The shape of the curve did resemble Mark's upsweep, but with this degree of underdevelopment I can't come to meaningful conclusions regarding TMY2's normal curve shape in XTOL so I will have to redo this at least one more time.
By the way my rolls are from the same batch as Mark posted.
Apologies.
That is disturbing to say the least. I have always needed significantly longer times than Kodak recommends for XTOL/TMax films, and my times have always been consistent. I have no explanation for this. Perhaps someone else should run the tests.
Thermometer is certified/calibrated, and I use distilled water for all chems. XTOL/TMax films is the only combo for which my times are long (regardless of dilution - stock, 1+1, 1+3). Curiously with Delta 100 my times are pretty close to Kodak's, and that's with less agitation than Kodak. Very strange. I will redo but I'm sure I'll get the same results as my process is tightly controlled. Perhaps I exposed incorrectly.
Tmax gets the straightest curve with TMRS developer. But TMX can shoulder off if overexposed in full range lighting; and that's a reason it should not be rated below box speed with certain common developers. Some developers will create an upswept curve at the top with TMY, but you've really got to
be up there where you don't belong to begin with. I've used a variety of developers with these films, but never XTol - and if Xtol does in fact predictably produce a toe like that, I wouldn't even want to
bother with it.
So, how do you guys measure this stuff? Like can you explain the process if messing a curve? Do you scan it with a special program or how do you plot it?
The normal method is to start by exposing a piece of film through a commercial step wedge. The wedge is typically a piece of B&W film, with each step getting successively darker, by a specified amount. So you essentially have made a single exposure, but it contains a very wide range of light intensities. A common style of wedge covers a 10 f-stop range in 21 steps.
After developing, you measure each step on your film with a transmission densitometer, which is essentially a light meter for the darkness of film. It reports this as "optical density," thus the name densitometer.
Finally, you plot each step on a graph. For the scales, the exposure is normally done in log units; typically the amateur doesn't know the exact power of the light source, so they just use the relative values. The other scale is the film density. This is basically the same thing as the published "characteristic curves" for film.
Since about the mid-1980s, nearly all densitometers have a computer interface, at least as an option, so if you have a proper program, you can collect the numbers automatically. It's easy enough to make graphs using a computer spreadsheet. Or just bypass the graph and calculate what you want directly.
Oh that description was perfect for my kind of brain, now I understand what the heck everyone is talking about (sort of) so the tow and tail are the highlight and blacks? So why does the upswept whatever mean, I didn't see a boomerang shape at all when I looked at the first OP's graph so I was totally confused (still am) so anyway this at least gets me a little more understanding.
Cool, that's what I aim for, is to make it understandable.
With film, the traditional layout is that the clear part of the film starts at the lower left. The "toe" (like on your foot) of the curve is where the film goes from clear to some moderate amount of density. Then there is a mid-range zone (a lot of people like to call this the "straight-line part," even if it isn't). Eventually, the line will stop climbing, and roll off in a "shoulder". Sometimes you don't see a shoulder, because it is so far off that it doesn't make it onto the graph - in these cases, the printing time would be so exorbitantly long that no one wants to go there. So there's no real need to graph it
Regarding the "boomerang shape," everybody gets their own descriptive words for things. I think he means the point where, halfway up, the line takes an upward bend; it's very slight. (I wouldn't personally say boomerang, 'cuz I'd get tired of explaining what I mean).
When they say the curve is "upswept," they mean it keeps getting steeper and steeper, at least in the "useable" part that is graphed. To me, in a "typical scene," (whatever that is), an upswept curve means that the highlight areas may be getting out of control. But if your subject doesn't have real highlights, this sort of film curve might build some in for you; closeups of fern leaves under soft light might be an example?
Hope this helps.
It does a lot, I've been here for a year and no one has explained these graphs to me at all, now I get it (at least a lot more) thanks!
Once you know what to look for in a curve, it tells you a lot. For example, you'll know...
If shadows will look dark and mushy (long toe) versus snappy (linear or downswept).
If highlights will lack gradation (downswept) or be snappy (linear or upswept).
How much overexposure you can get away with (linear on right end).
Likewise with underexposure (short toe).
You can use curves to your advantage. For example, Bill Burk mentioned that an upswept curve can improve gradation in faces. A downswept curve will let you cram a large luminance-range onto the print by compressing highlights (example: snow/sand/clouds, where you also have something dark or shadows). Downswept also will give you strong shadow-gradation which can help in low-key shots. An S-shaped curve will have snappy midtones at the expense of reduced gradation in both shadows and highlights, which might be just what's needed to strengthen a midtone-heavy scene.
Developers and agitation change the shape of curves, so you can alter curves to suit your needs. I haven't seen curves produced by Diafine, but I'd guess they're downswept.
For general usage, a straight-line curve is best because it gives equal gradation in shadows, midtones and highlights.
Anyway, it's a good idea to be familiar with the curve for your film+dev combo so you'll know what you're going to get.
Mark Overton
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