If both rules above are true, then both burned and dodged areas will have lower contrast because their green/blue ratios are higher (because burning adds green, and dodging removes blue).
+1The advice given to the possibility of split grade burning without splitgrading the print (@Nicholas Lindan) and reducing the base exposure to the non-dodged minimum and viewing the rest a burning (@michael_r) are good techniques to have in one's workflow toolkit.
I'm asking because I've built an Arduino-based LED-controller that is also a timer, and I'm trying to write its software to handle burning/dodging both easily and flexibly. Dodging is the more difficult case.The advice given to the possibility of split grade burning without splitgrading the print (@Nicholas Lindan) and reducing the base exposure to the non-dodged minimum and viewing the rest a burning (@michael_r) are good techniques to have in one's workflow toolkit.
Case 3: Split-grade dodge of green: 4.7 stops total (26 sec), green dodged for .4 stops (6 sec).
1. Expose with blue for 26 seconds.
2. Expose with green for 6 seconds, dodged.
3. The controller turns LEDs off for one second, which tells you to remove the dodging tool.
4. The controller exposes with green for 20 seconds.
The third case (split-grade dodge) is the most complex, and brings up a question: Can this tool-time feature be simplified or made more useful in some way? Is this the way you perform split-grade dodges?
When I lived in Escondido the selection of timers was limited. I crammed a 120V solenoid into a Time-O-Lite to hit the start button which was mechanical, you couldn't use a switch. Dual footswitches on the floor, one started the timer, the other focus/burn. Single multigrade printing back then with 6" filters in frames in a rack.
For my own controller I haven't yet built a dodging feature, because I can't quite figure out how I should start.
I know how split-grade burning works: Because its surroundings are darker than the object being burned, burning with green (00 filter) reduces telltale halos because green affects dark areas less than blue.
But what about dodging? Let's assume that the dark area to be lightened has much lighter surroundings. To avoid putting a halo in those surroundings, would I dodge only the blue (5 filter) exposure? This rule assumes that blue affects lighter areas less than green.
If both rules above are true, then both burned and dodged areas will have lower contrast because their green/blue ratios are higher (because burning adds green, and dodging removes blue).
Or do I have this all wrong?
Mark Overton
About six months. I am a newbie.May I ask how long you have been printing?
Mark, what was it that led you to conclude LEDs are easier to work with than incandescent? I’m curious because to me it seems like the opposite is true (from a design perspective).
Mark, what was it that led you to conclude LEDs are easier to work with than incandescent? I’m curious because to me it seems like the opposite is true (from a design perspective).
Quite simply find delta-E for the tone in question for the filter color (least noticeable difference) and use that to base the dodge burn times in that filter.I'm asking because I've built an Arduino-based LED-controller that is also a timer, and I'm trying to write its software to handle burning/dodging both easily and flexibly. Dodging is the more difficult case.
I'm thinking of adding a Tool-Time feature to the timer which computes the time you should use the dodge/burn tool, relative to the base exposure, in units of time-stops or percent. Time-stops is log2(seconds), and they behave like f-stops or EV numbers. Here's how I envision the controller handling common cases. In all cases below, the tool-time was set to 6 seconds:
Case 1: 20 second exposure (4.3 time-stops) supplemented by a 6 second (.4 time-stops) burn.
1. Expose for 6 seconds, burned.
2. The controller turns LEDs off for one second, which tells you to remove the burn tool.
3. The controller exposes for 20 seconds.
Case 2: Normal (non-split) dodge: 4.7 stops total (26 sec), dodged for .4 stops (6 sec).
1. Expose for 6 seconds, dodged.
2. The controller turns LEDs off for one second, which tells you to remove the dodging tool.
3. The controller exposes for 20 seconds.
Case 3: Split-grade dodge of green: 4.7 stops total (26 sec), green dodged for .4 stops (6 sec).
1. Expose with blue for 26 seconds.
2. Expose with green for 6 seconds, dodged.
3. The controller turns LEDs off for one second, which tells you to remove the dodging tool.
4. The controller exposes with green for 20 seconds.
The third case (split-grade dodge) is the most complex, and brings up a question: Can this tool-time feature be simplified or made more useful in some way? Is this the way you perform split-grade dodges?
About six months. I am a newbie.
A co-worker gave me an enlarger, and I quickly learned that LEDs are easier to work with than tungsten, and that sucked me into this LED-controller black ho..., I mean, project. I know that I know only the basics, so I'm learning from experienced folks in this thread.
Are you experiencing any of the UV-induced focus shift that Ctein describes in his book, Post Exposure?Did you achieve high contrast with the blue LED? In my head I had to add untraviolet LEDs to get high contrast. So my head has Red, Green, Blue, and UV lights.
This thread is interesting.
I am also making an Arduino based controller for my home made LED head. I also have a light sensor that I can run around on the easel to analyze the contrast in the negative. This is actually my third generation version, the earlier versions were all analog based. Adding a microprocessor opens up a lot of flexibility.
Yes, adding Green will lower the contrast, and dodging Blue will also lower the contrast. Both methods will also alter the exposure so the area should be lighter or darker as well.
It looks a bit like this:
View attachment 270242
So, in your question dodging blue with green unaltered or burning green with blue unaltered both will lower contrast. But they will also have the side effect of changing the overall density of the area.
Did you achieve high contrast with the blue LED? In my head I had to add untraviolet LEDs to get high contrast. So my head has Red, Green, Blue, and UV lights.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?