Dear Roger:
Thanks to our danish friend, we are back on track. B.t.w where is Aquitaine? I am quite often in the Aquitaine in France; but is that where you are?
Anyway, I will try to clarify why a compensating developer like acufine will show the shadow detail better, without changing the contrast in the middle area. And then in non-scientific language. To that end we have to look at a shadow in the world around us. Or even better, look at the brightness (luminance) distribution in the middle area. You will notice, that the luminance in no spot is really the same as in the spot next to it.
The brightness is an ever changing in nature, from every spot to every spot.. And, it is the brightness (luminance) that we are recording on our film.
Now, when you look at the shadows, it is exactly the same as with the middle tones. It is possibly a little more difficult to observe, because it is darker, but there is a variety of brightnesses. Some are tiny, some are only a little brighter or darker than the surroundings. Anyway, a shadow area in nature is not an area of an uniform brightness, but a complex of many brightnesses.
Now, if you take a developer that can catch this complex picture of different brightnesses, you will get the complete richdom of the shadow in your image. Now, this is what a compensating developer does. Of course, it will add extras in the middle tones too; but this is less noticed.
With high quality lenses, the effect in the shadows is very pronounced, because tiny lighter spots in the shadows will show up.
A non compensating developer may have certain qualities, but not the quality to record all those details in the shadows ( and in the middle tones and highlights)
Jed
Dear Jed,
The very north of the historic Aquitaine; near Thouars, the last city to fall to the French in the Hundred Years' War.
Either I am misunderstanding you grievously or your explanation of a compensating developer is at variance with the facts.
Shadow density in any given developer depends on exposure and development time. In order to remove the variable of development time, the original DIN standard specified development to gamma infinity and a fixed density of 0,10; the original Kodak/ASA standard specified a fractional gradient criterion; and the current ISO standard combines the two in a rather ingenious way with the fixed density and a gradient that is near enough 0,615.
Film speed (= shadow density under the specified contrast criteria) varies with developer. A speed increasing developer such as Ilford DD-X will give a true ISO speed of better than 650 with Ilford HP5 Plus. A fine grain developer may reduce the true speed to 250 or less. This is completely separate from any compensating effect.
Compensation is a means of allowing development to continue in the shadows while suppressing it in the highlights, by the simple means of exhausting the developer in the highlights. This 'pushes over' the shoulder of the D/log E curve, thereby inevitably compressing the differentiation of the mid-tones: the paper can only represent a log density range of about 2.2 maximum, 1.95 dynamic, so if a longer subject brightness range is represented in that print, the tones must be compressed one way or another.
There are three main ways of doing this: reduced development, softer paper, and compensating developer. The first two compress all tones more or less evenly; the last compresses the mid tones, thereby allowing better representation of both shadows and highlights, but always at the expense of the mid tones. It cannot be otherwise.
Let us now consider a big step wedge with widely spaced 1/10 stop gradations. A contrasty lens/camera system -- not necessarily the same thing as a lens with a high MTF at high frequencies -- will have less flare and is more likely to differentiate all the tones in the shadows. With a low-contrast system, flare will 'fill' the shadows, which will be accordingly more poorly rendered.
Now, perhaps what you are saying is that a compensating developer allows overdevelopment for a steeper toe (and hence better differentiation of closely separated shadow tones) without excessive highlight contrast. This is probably true with the right developer, but I would be astonished if the development in this case met ISO contrast conditions and, as I say, the mid-tones must be compressed, i.e. the curve becomes more S-shaped. Whether or not this is desirable will of course depend on the subject matter and brightness distribution. I would also be surprised, having plotted a number of D/log E curves in my time, if the increase in shadow detail were anything like as significant as the pushing-over of the shoulder.
A further complication is that increased agitation will raise toe speed at a given contrast (and therefore the ISO speed), while compensating developers necessarily rely on reduced agitation.
I would therefore argue that first, while a contrasty lens is very highly desirable, the 'relevant frequencies' which you mentioned but never defined can afford to be quite low, corresponding perhaps to 50-60 lp/mm, and second, that except for subject with a very long brightness range, a true speed increasing developer is vastly more useful than a compensating developer.
I apologize for the excessively long letter, and the somewhat combative tone of the second paragraph, but really, I cannot see your argument. I am not completely ignorant in this field, having started some 40 years ago and numbering among my friends and (more usually) acquaintances a number of people who are very knowledgeable indeed in various photographic fields. They know much more than I, but I must say that in many years of conversation and correspondence I have never been quite so perplexed by the arguments of somone apparently knowledgeable.
I'll end by straying (slightly) off-topic again, with something which a Zeiss lens designer once said to me: I think it was Dr. Hubert Nasse, but it was a good few years ago, so I'm not sure. It seems to me to cut to the centre of this discussion, and to apply to most of photography. I paraphrase from memory:
"You can design a lens, and computer-simulate it, and think you know everything about it, but until you build it, you won't know how it performs. And even when you have built it, you can't quantify everything about it. Every lens has its own look..."
Cheers,
R.