Dear Jed,
Fair enough, though I'd suggest that as applied to developers, 'acutance' and 'high definition' are still all but synonymous.
I am not convinced that high definition developers (in any sense of 'high definition') are necessarily compensating, but perhaps you would care to say more about your definition of 'compensating'. Or perhaps you would be kind enough to refer me to the relevant passages in one of the authorities such as Haist or Glafkides.
To me, 'compensating' means 'with reduced developer activity (and therefore film density) in the highlights, normally achieved via dilution and reduced agitation'. Or as Mike Gristwood so graphically put it, "It pushes over the top of the D/log E curve." An acutance developer relies on edge exhaustion, again achieved via dilution and reduced agitation, so I can see the parallel between them, but, for example, some of Geoffrey Crawley's formulations are famed for their acutance at 1+9 but he suggests using them at lower dilutions (1+14 or even 1+19, from memory) for a compensating effect.
Then again, the more I think about it, the harder I find it to understand your definition of 'high definition'.
What are 'the relevant spatial frequencies'? High MTF at low frequencies creates 'sparkle', as research by both Ilford and Zeiss confirms: Ilford quantifies it in lp/mm, Zeiss in frequencies across the image area.
At high frequencies, any developer still offers the age-old trade-off between resolution, sharpness and grain. What is your definition of 'High Definition' if not 'a pretty good balance between resolution, acutance and grain'?
From the way you use all these terms, it sounds as if you know more about the subject than I, but I have not hitherto been so confused by things I was reasonably confident I understood.
Cheers,
R.