Mustafa Umut Sarac
Member
Pseudo Zernike Polynomials are the most basic formulas I have ever seen in optics book. You find the radius of one surface and with multiplying couple of times , you find each lens surface aberration list and powers, up to tens of different easiest to hardest aberrations.
I want to know,
Is it possible to simulate a lens without so much harder ray tracing , glass dispersion characteristics with continuing to process the image with aberrations for every surface in the row at the lens ?
It seems basic and but What I am missing ?
Umut
I want to know,
Is it possible to simulate a lens without so much harder ray tracing , glass dispersion characteristics with continuing to process the image with aberrations for every surface in the row at the lens ?
It seems basic and but What I am missing ?
Umut