I am curious why you would use Rodinal to develop HP5? I am certainly not an expert at this game but I rarely use Rodinal for anything over ISO100 for this very reason. The negative will likely be ok to print optically but the minute you scan you see the grain. Your 2nd scan is as good as I have seen. Unless this is what you want I would personally choose another developer for this, something like ID11/D76 is likely to perform a bit better.
Just a thought.
Sorry if I've missed this, but do you sharpen a separate, masked layer? If you do, use an edge mask to isolate the edges and block the effect on smooth areas. Not sure if there are any decent online resources for edge-masking; I got my method from Fraser/Schewe's 'Real World Image Sharpening'. I turned it into an action in PS. The key is get a subtle transition between the sharpened edges and the masked sections.
Of course, the new Photoshop CC (and Lightroom/Camera Raw) has built-in masking (noise reduction) in their sharpening (in PS you find it in the Smart Sharpen module). This eliminates the need for edge-masking.
What if... You make a traditional Silver Gelatin enlargement and then shoot the print on a copyboard with your DSLR? I almost always find the grain on a print is less than the grain I get from a scan.
Eventually.
I am finding I don't have the time to get in the darkroom to make prints.
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