Well I got my results from the 10000 dpi scans. And I was able to see small differences between using each developer. But all of this is basically stuff we already knew about these two developers. First off- Microdol X (or in this case Legacy Mic X) has finer grain. Its a softer, smaller, mushier grain then Xtol. Sharpness is noticeably less in the Mic X pics. And the tones are more compressed there as well, but not by much. Xtol gives a sharper image with larger crunchier grain and brighter highlights. Its not a mushy image in comparison. Grass is even brighter slightly in Xtol, as is the sky itself. In the combination set where I basically did a two bath situation, where one developer was used first for half the time, dumped, then the second developer put in for the second half. What I noticed is that the first developer retained all its attributes in the image, where as the second developer had little affect afterwards. So what ever developer you started with, is how the image will look when done. The only real noticeable trait was contrast seemed a little higher in the two bath setup. So I saw no benefit doing a dual bath situation. What did make a small difference was the swamp water developer. It seemed to be a half and half situation where the grain was smaller and smoother, but the sharpness was slightly better than just Mic X on its own. Grain wasn't quite as small as Mic X, but still noticeably better than Xtol on its own. So in small ways, it compromises between the two developers. And it retains the bright sky of Xtol. Contrast seems a little higher on this set too.
I'll have to do more testing, and maybe reduce dev time on the swamp water mixture, to see if it still improves a bit more. But for best overall image quality, with a slightly larger grain, Xtol still seems to be the best choice between these two. It has slightly more spread out tones as well. It took me 30 minutes in video screen recording, to show all the combinations I had. I'll have to cut out parts to tame the time used on the video. So this video Im doing will be a long one.