dunno why you're all belly aching about the Iphone when there are smart phones out there with far superia cameras. Try a Sony xperia for example with a 21 Mp camera (and ISO 12800). Apple are behind the curve when it comes to cameras.
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since it was a thread regarding Iphones i thour you were suggesting camera or phone as a cameraphone, sorry for my misunderstanding ...
but feel free to use what i said to have to do with p/s cameras
anything that has an "auto" function or low-tech equipment with a fixed speed/aperture ( film or digital), pinhole, hand made &c ...
it is unfortunate that so many people think you need the latest and greatest of anything to make successful images or
make "good" photographs. i have seen some astounding images made with junk cameras, "toy" cameras,
cellphones ... that are heads and shoulders above things used by people with giant egos and expensive ( or large format ) gear
or 'alternative" processes ...
A Boring Rock
Discuss....
My take on DSLR sales slowing is that the D-SLR is a hybrid dinosaur. SLR's are sharped like they are, and function the way they are, because that was the most efficient way of manufacturing those cameras. A movable mirror was required to allow the user to view the image and then take a photo. A pentaprism was required for the image to look normal through a viewfinder. Neither of these is really required in a digital camera. A DSLR does not take pictures that are in any significant way superior to a mirrorless camera with similar optics and sensors.
Digital photographic technology has rendered obsolete the very meaning of purpose-built cameras.
Digital photographic technology has rendered obsolete the very meaning of purpose-built cameras. And with it the very meaning of purpose-practiced photography. Photography is today a largely a momentary disposable amusement devoid of purpose. That's why the most popular camera today is a telephone.
Ken
Elucidate.
More of the usual nonsense.
Groundhog Day part 10.
It's important to recognize that digital anything means software, and by definition software means simulation. Long time readers (hi blansky!) will cringe and recoil because they've heard this from me many times before. But whether they like it or not, that's what digital software does. It simulates the real world via abstractions. It exists for no other purpose than that, no matter how inconvenient that truth may be.
Current digital cameras are designed around the physical human interface forms with which current generations of photographers have become comfortable. The higher end ones still look and handle like 35mm film SLRs. The compact ones still look and handle like grandma's film point-and-shooters. But because digital means simulation, none of this is actually required. Manufacturers simply designed around, and catered to, the transitioning market expectations and inertia.
Because digital photographic technology is abstract simulation, the photographic transaction can now being decoupled from the physical camera. One no longer requires a purpose-built implement to realize an image.
And because of that, using such a camera becomes as much an afterthought as was the inclusion by its designers of the camera into the telephone. I know many people with smartphones that incorporate digital cameras. But I can't recall a single instance of one of them ever claiming they purchased it primarily as a camera, and only use the telephone part as an afterthought.
Now don't get me wrong. I'm not saying that moving work cannot be created with a telephone camera. It can, and it already has. What I'm saying is that by definition a telephone camera is not a purpose-built camera, and was never intended to be that. And the reason it's not is because it no longer needs to be in order to match the expectations of its users. Its increasingly distant abstract functional simulation of a traditional purpose-built camera is plenty good enough for them.
Current digital cameras are designed around the physical human interface forms with which current generations of photographers have become comfortable. The higher end ones still look and handle like 35mm film SLRs. The compact ones still look and handle like grandma's film point-and-shooters. But because digital means simulation, none of this is actually required. Manufacturers simply designed around, and catered to, the transitioning market expectations and inertia.
Because digital photographic technology is abstract simulation, the photographic transaction can now being decoupled from the physical camera. One no longer requires a purpose-built implement to realize an image.
Digital cameras—software cameras on chips—can be inserted into just about anything, including telephones, with the only remaining vestigial requirement being a miniature imaging lens of some sort. Everything else is simply an abstract hardware/software functional port bearing little physical resemblance to an original traditional camera.
See here: Because the image is being simulated via software versus actually created on silver halide crystals.... ergo, people don't care what the image is that is actually hitting the sensor, so screw 'em, the sheeple.
Yes, most people crowded around the tiger cage at the zoo are perfectly content with a bunch of photons to remind them that yes, they were in fact standing in front of the tiger cage at the zoo. They did it with box Brownies, Instamatics, Discs, and now they do it with iPhones.
I have read your posts...
So an iPhone picture that is impactful is better to me than a large format perfectly executed picture of a rock.
...
I'm just wondering whether what I learned to appreciate about image quality over the years in photography exhibitions or books (and even as amateur photographer) is more subjective and even dispensable than I thought.
Yes, most people are content with the digital image and are perplexed, annoyed even, if someone like Ken or I suggest there's a fundamental difference between the digital image and an image on emulsion.
I sometimes wonder if any static image of an inanimate object is a cop out and in my own photography I now try and avoid them more and more. However, many pictures and some posted here on APUG show me that is not the case, but I understand what blansky means. But the art of photography is so vast that you can't generalise.
I have read your posts on the concreteness of a negative versus the virtuality of a software image before, and find them compelling to an extent. However, between the first and second paragraphs of the quoted excerpt above there is a leap in the logic that creates a non-sequitur.
See here: Because the image is being simulated via software versus actually created on silver halide crystals.... ergo, people don't care what the image is that is actually hitting the sensor, so screw 'em, the sheeple.
Yes, most people crowded around the tiger cage at the zoo are perfectly content with a bunch of photons to remind them that yes, they were in fact standing in front of the tiger cage at the zoo. They did it with box Brownies, Instamatics, Discs, and now they do it with iPhones.
Other people would like to make an image of the tiger, one that is in their mind's eye, and that requires manipulating the photons before they hit the imaging surface, no matter what that surface might be. And to do that, at least with current technology, one must be able to manipulate the lens. Thus far, phone cameras don't do that.
The CCD is wiped clean with every new image, tabula rasa; the film is forever altered by exposure to the event in time.
A Boring Rock
Discuss....
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