Newbie Help - Starter Guide?

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I just picked up an Epson 3800, brought the beast home, unpacked it, set it up - so far all was pretty straight-forward. Now what?

Is there somekind of a "Primer to digital printing/photography" out there somewhere that can help digital newbies such as myself to get on track?

Sure WE should have somekind of "Resource Forum" for instructional articles & posts (Sean I hope you're listening!)

Cheers,
Daniel
 

donbga

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I just picked up an Epson 3800, brought the beast home, unpacked it, set it up - so far all was pretty straight-forward. Now what?

Is there somekind of a "Primer to digital printing/photography" out there somewhere that can help digital newbies such as myself to get on track?

Sure WE should have somekind of "Resource Forum" for instructional articles & posts (Sean I hope you're listening!)

Cheers,
Daniel
Daniel,

There is a lot of information on the web about digital printing available. What specifically do you wish to print? And from what application?

Don Bryant
 

keithwms

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Daniel, when you say digital newbie, do you mean you are new to digital or you are new to the traditional processing end of things?

Assuming you have a darkroom setup and are just new to the inkjetting part, let me suggest first coming to grips with curves while printing in monochrome. Once you know how to tailor and apply curves in photoshop (it's easy) then you can print out trial negatives on transparency material or paper or just print directly onto photopaper (I have a recent post here about this) and expose your paper and you'll get a very quick start. Then you can let your own feelings about your output motivate you to try more controlled procedures.

Yes there are step by step articles and even books and so forth but speaking for myself, 99% of the fun of it is just winging it and trying new things.

I think I started by downloading some curve file (.acv) from somebody's site, then I realized it was no good and changed it myself, and after a few trials got something I liked. When I started, I also followed the usual advice of working with really expensive pictorico OHP and then realized that also wasn't great advice, there are many other ways to go depending on what you're after. I was also told that I wouldn't get good results by printing purely monochrome negs... which also proved untrue in my case. So, tja, I prefer to experiment on these things.

Just my 2 cents.
 
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Daniel Balfour
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What specifically do you wish to print? And from what application?

Don Bryant

Don -

I was looking for a general starting point on the process as a whole (scanning, edits, printing methods, etc)
 
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Daniel Balfour
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Daniel, when you say digital newbie, do you mean you are new to digital or you are new to the traditional processing end of things?

Keith,

I've been doing traditional darkroom developing/printing on and off over the last decade or so, maybe even longer. I'm quite familiar with the traditional process, just never had any real luck with it :smile:


Assuming you have a darkroom setup and are just new to the inkjetting part, let me suggest first coming to grips with curves while printing in monochrome. Once you know how to tailor and apply curves in photoshop (it's easy) then you can print out trial negatives on transparency material or paper or just print directly onto photopaper (I have a recent post here about this) and expose your paper and you'll get a very quick start. Then you can let your own feelings about your output motivate you to try more controlled procedures.

No question about it - I'm sure the same can be said of just about any craft or method. However, rather then reinventing the wheel I was hoping there was something out there (other then Dan Burkholder or the $75 ebook PDN). Something online perhaps? Its ironic though, I would think we'd have some sort of articles or tutorial resource on this forum. It would probably spare good folks a lot of repetition


I think I started by downloading some curve file (.acv) from somebody's site, then I realized it was no good and changed it myself, and after a few trials got something I liked. When I started, I also followed the usual advice of working with really expensive pictorico OHP and then realized that also wasn't great advice, there are many other ways to go depending on what you're after. I was also told that I wouldn't get good results by printing purely monochrome negs... which also proved untrue in my case. So, tja, I prefer to experiment on these things.

My knowledge in this respect consists mainly of bits & pieces. I know what a curve is "in theory", but no idea how it works in terms of "applying it in photoshop". Does one edit their image and then apply a curve? Wouldn't the appearance of the image change drastically? What's QTR? Why Pictorico vs. another of 20 or so flavors of things similar (not to mention far cheaper)? How important is calibration for THIS process?

Question like that plague my mind and so far, I've done nothing but scourge the web seeking answers.


On another note -

I realized very quickly that I had to learn photoshop thoroughly if I was going to get anywhere with this medium. I recently subscribed to TotalTraining.Com where they have a huge video learning resource for all (or most) things Adobe. I highly recommend it to anyone seeking a from-the-ground up understanding of the software & how to use it.

You've certainly got the right attitude Keith. I'm fully aware that statements regarding a certain substrate or ink are certainly subjective. However, it would be nice to start my own experimentation at a level slightly above the digital ice-age :smile:

Thanks for the tips - I look forward to hearing more details about your own learning experiences! (and of course those of others)
 

keithwms

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Its ironic though, I would think we'd have some sort of articles or tutorial resource on this forum. It would probably spare good folks a lot of repetition

I agree completely. Both analogue and digital folks should feel totally 100% enthusiastic about hybrid processes and we should make it very easy for them to jump on the saddle.

Sadly, while many bemoan the disappearance of traditional processes, precious few people are willing to discuss the details of their workflow in open forum i.e. without charging money for it. My attitude, as a teacher, is that workflow isn't something we own; it's just a tool that is as valueless as any other tool until a creative mind is taught to use it. Once you've seen the look of accomplishment on the face of a new student, it is impossible to think otherwise.

For my part, I am going to make a little step-by-step podcast/video on direct digital negs, I just haven't gotten to it yet.

Regarding curves, what you do is open your image in photoshop, and do whatever you need to do to make it look on your screen the way you want it to look in your print i.e. convert to b&w and adjust contrast and so forth. Then, in photoshop, go to image/adjustment/curves, and then you see a plot. This plot is nothing more than a transformation from input image to the output image. If you wish, you can get a trial curve from somebody, it's just an "acv" file. You apply the curve to the image, and it will look odd! For silver gelatin, the image will look pretty flat, that's because the process has inherently high contrast so the neg doesn't have to be so contrasty. Anyway you invert your curved image to get the negative, and it will look quite unlike any film negative you have seen! But lo and behold it works. And that's just about it for the most basic digineg process. You can make your lovely neg on good old plain white paper if you want, you'll get something. After horsing around a bit you start to think you might like to try good transparency stock or velum etc.

Now here's the kicker. There is no magic curve- the curve you need will vary depending on the process you use and the substrate for your digineg etc. Even if you are just restricting yourself to silver gelatin for starters, I found that I need quite different curves for different kinds of paper e.g. rc or fiber or even just different kinds of fiber. So what people do for starters is pick one process and one paper, refine their curve for that by trial and error (more or less) and within short order (a trial or two) you get nice results.

To speed things up I made myself a trial curve library. Each has slightly different highlight/shadow compression and contrast etc. What I've been doing is making myself an image which is a composite of many thumbnails (e.g. 4 up or 8 up on one 8x10 sheet), each curved differently. Then I do the entire process, pick the thumbnail which looks best at the end of the entire workflow, and I'm ready to go.

What's fun is that I discovered that you don't even need pictorico or anything if all you want is a basic, tonable RC print. You can inkjet your negative directly on the photopaper (in the dark obviously) and then expose it, wipe off the ink in water, and develop normally. Now I am working on ways to do the same with more challenging papers like matte fiber.
 
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