Les McLean said:
The best way to hone your darkroom skills is to get in there and do it, not spend valuable time reading and responding to posts here on APUG. The time to post here is when you run into real problems in the darkrooms, then you'll realise the real strength and community spirit of APUG for there are many here who can and will help you in a very practical way. I'm not suggesting that you shouldn't try to locate and read books but they are no substitue for time spent in the darkroom trying methods and techniques, making prints and most importantly making mistakes. When your confidence grows you will find the time to enjoy all aspects of this generally friendly and informative forum. By the way Welcome to APUG.
I have been in the darkroom, perhaps I'm being do vague about the type of book I'm looking for. I still want a basic resource, but its the "why" of things that I would like to learn. WHY developer does what it does, WHY contrast filters do what they do, WHY certain films are better than others, WHY would you use a dev A instead of dev B in a given situation.
Basically, there are 4 areas I am concerned with that I would want the books to cover:
Section Depth (*****, 5 being most in depth)
Exposure:
Basic exposure *
Studio lighting **
Reciprocity failure ***
the Zone System ****
Using a Handheld meter ***
Medium Format Operation ***
Large Format Operation *****
Film/ Developing:
Basic Developing steps *
Explanation of different film types *
Explanation of how film works ***
Explanation of why chem A does what it does *****
Explanation of why chem B is better than a *****
Push/Pull Processing ***
The relationship between dilution and look ***
The rel b/t time and look ***
Paper/Printing:
Basic Printing **
Explanation of different papers ****
Explanation of why chem A does what it does *****
Explanation of why chem B is better than a *****
Enlarger types/benefits/drawbacks ***
Contact printing with negatives ****
Toning/Altering prints(selenium in particular) ***
"Refining" the print"(tonal range, contrast) ****
Dodging and burning technique **
The relationship between dilution and look ***
The rel b/t time and look ***
And just for kicks(I know these probaby wont be in a general book, but they interest me if anyone knows sites)
Digital hybrid processes ****
Gum Bichromate ***
Liquid Light **
Rockland Polytoner ***
Polaroid Neg Printing ****
Toy Cameras ****
Basically, take each rating and subtract it by 5 and that's how much experience I've had with it. I've dev'd with d76 1:1 non-deviated, sprint paper developer(Bromophen once), stop, fix on RC Kodak and Ilford papers(once on Ilford Fiber).
So I'm not a total analo-luddite