It's a lot easier to understand when you remember that the film speed (the shadow point) doesn't really change much. See The Negative, Adams; contraction and expansion.
... It is ... desirable ... to make printing choices that only print from the film's straight line ...
... Some people prefer low contrast with lots of shadow detail, some people prefer punchy, grainy pictures with blocked shadows. ...
... In the middle of these extremes, there also exists the choice selected most often: trust the manufacturer and get the "average" look.
Both Haist and Mees have shown this clearly since back in the 50s. Film and paper have not changed except for the better, coming closer to this ideal.
Figure 1 Idealized negative curve
Figure 2 and 3, density range vs exposure
Figure 4 area of the negative of first excellent print
Mees points out that the greatest number of excellent prints falls between points A and Z.
PE
It's a very good "rule of thumb" to start the explanation of the basics of basics. This is a typical kind of simplification that locks down one parameter completely to lower the number of parameters to think about.But, there are also too much people who take that rule to the letter. At some point we have to admit that it's just a simplification. The lack of this action has given born to some common internet legends, such as:
"Push processing does not increase film speed at all" - not true
"Push processing does not improve 'shadow detail' compared to normal processing" - not true.
First, even though development time doesn't change shadow point much, it still changes it, and sometimes this can be significant.
Second, what's "shadow point"? Depending on where you put the shadow point, the fact how much it moves changes drastically. "Push processing" underexposed negs is based on the fact that you compromise the shadow point a little bit and move it right - after that, the push processing magically raises this shadow point considerably, and even if your deepest shadows are blocked, your not-so-deep shadows, or lower midtones can gain from push processing, compared to normal processing.
I interpret this to: Stay as much as you can on the straight line of the film. A method that has always served me well. I 'overexpose' to create detailed shadows, and I make sure to have sufficient active developer to avoid 'rolling-off' highlights. This leaved me enough flexibility to emphasize or subdue image features as necessary during printing.
I just wing it... Happy accidents in the darkroom don't happen when you are all dialed in.
Aw, come on Ralph, you're undermining the many people who post "I only use 0.01ml* of [insert name of liquid developer concentrate or powder-based developer stock solution here] per roll of film and it works great."...I make sure to have sufficient active developer to avoid 'rolling-off' highlights...
It seems to me from PE's graphs that it takes quite a bit of exposure to even reach the shoulder of a film. I guess I'm just confused as to how much of an average stop range there is between the toe and the shoulder. With a normal SBR of 5 stops and properly exposed how close do the highlights come to the shoulder of the film?
Ralph, so why do shoulders in certain films seem to be an issue if they only come into play above zones VIII or so? Would it only matter for scenes with large subject brightness ranges where highlights can fall up around X and XI?
Also, if you have a highlight that falls on the shoulder of a film and you use N- development will it bring that highlight back down off the curve?
Ralph, so why do shoulders in certain films seem to be an issue if they only come into play above zones VIII or so? Would it only matter for scenes with large subject brightness ranges where highlights can fall up around X and XI? ...
... Also, if you have a highlight that falls on the shoulder of a film and you use N- development will it bring that highlight back down off the curve?
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