Hi all,
First post, so excuse any verbosity. I had an idea for measuring the acutance of different films. According to the Ilford site, acutance is a measure of the sharpness of the film, and loss of (or low) acutance is caused by the fact that light can bounce off of the silver halide crystals, in the emulsion, and "spread" a little further than the actual, straight-line, exposure of that tone.
Here is the method I am thinking of. Please offer any improvements or critiques.
1. Assume that all films will be properly developed, in the same developer, for the time recommended by the Massive Dev Chart.
2. Using Photoshop, I will create a series of straight gradients, from 0 to 255, with an increasing number of steps. The first line, for example, will be a straight Zone System gradient, where 11 zones are defined. Then, the next gradient will have 22 zones, then 33, then 44...and so on. I will stop around 66 zones, or so, unless I find I need to go further. This may also be limited by the number of steps I can see on the digital print, in the first place. There will be no lines or borders between the zones.
3. Using Program Mode, under studio lighting (controlled) conditions, I will make an image showing all these gradients.
4. After normal development, I will loupe the negs, rather than make a print, so as not to add variables of paper, filter, processing, etc. This may be a weak point, and I would like opinions on whether or not I split filter print, or have the negs scanned.
If I do this, the idea is that, on films that have a higher acutance, I should be able to see the differences, between steps, on the gradients with a higher number of steps. If the acutance is lower, then I would only be able, for example, to see 50 changes on what I know is the 66 step gradient.
Does this trip anyone's logic circuit and, if so, why?
Thanks in advance,
Bayard
First post, so excuse any verbosity. I had an idea for measuring the acutance of different films. According to the Ilford site, acutance is a measure of the sharpness of the film, and loss of (or low) acutance is caused by the fact that light can bounce off of the silver halide crystals, in the emulsion, and "spread" a little further than the actual, straight-line, exposure of that tone.
Here is the method I am thinking of. Please offer any improvements or critiques.
1. Assume that all films will be properly developed, in the same developer, for the time recommended by the Massive Dev Chart.
2. Using Photoshop, I will create a series of straight gradients, from 0 to 255, with an increasing number of steps. The first line, for example, will be a straight Zone System gradient, where 11 zones are defined. Then, the next gradient will have 22 zones, then 33, then 44...and so on. I will stop around 66 zones, or so, unless I find I need to go further. This may also be limited by the number of steps I can see on the digital print, in the first place. There will be no lines or borders between the zones.
3. Using Program Mode, under studio lighting (controlled) conditions, I will make an image showing all these gradients.
4. After normal development, I will loupe the negs, rather than make a print, so as not to add variables of paper, filter, processing, etc. This may be a weak point, and I would like opinions on whether or not I split filter print, or have the negs scanned.
If I do this, the idea is that, on films that have a higher acutance, I should be able to see the differences, between steps, on the gradients with a higher number of steps. If the acutance is lower, then I would only be able, for example, to see 50 changes on what I know is the 66 step gradient.
Does this trip anyone's logic circuit and, if so, why?
Thanks in advance,
Bayard
. The only reason I have for doing this myself may be a very good reason - for something other than acutance - but not, necessarily, a good reason for acutance, itself.