mkochsch
Member
The Third, and hopefully final (but you never know), Colour to Density Stepwedge. This one is based on the HSL model which is very similar to the HSB model. HSL is often shown as a "double-cone" where Luminance is the value that runs vertically from 0 to 50 (dark side) and 50 to 100 (light side). The only drawback to this model is that PhotoShop doesn't have a palette option to work in HSL natively. The HSB colour space is so close though that the Luminance and Brightness values can be easily interchanged. The red writing along the edge show the HSL Luminance values with the equivalent HSB values in black ink.
Why is this needed? I noticed on the last array, the HSB-Array, that there were usable colours which started inside the single cone toward the centre. To keep the stepwedge two dimensional it made sense to switch to the HSL double cone model which displays these values on the surface rather the inside. I then proceeded to "skin" the double cone.
(On a side note, if you want to mine even more colours from the HSB array, that is go inside the cone, you just need to starting turning down the saturation variable. It a little hard to imagine but you start creating a cone within the cone.)
I've also made a smaller version of the HSL-Array so it doesn't eat up so much OHP material. The squares are just elongated "compressed" somewhat.
Original tiffs can be downloaded at my website
View attachment 68
View attachment 69
Why is this needed? I noticed on the last array, the HSB-Array, that there were usable colours which started inside the single cone toward the centre. To keep the stepwedge two dimensional it made sense to switch to the HSL double cone model which displays these values on the surface rather the inside. I then proceeded to "skin" the double cone.
(On a side note, if you want to mine even more colours from the HSB array, that is go inside the cone, you just need to starting turning down the saturation variable. It a little hard to imagine but you start creating a cone within the cone.)
I've also made a smaller version of the HSL-Array so it doesn't eat up so much OHP material. The squares are just elongated "compressed" somewhat.
Original tiffs can be downloaded at my website
View attachment 68
View attachment 69
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