As always, it depends... How much do you want to increase the contrast? Are you happy with your normal results under normal conditions?
A few guidelines though:
Once you've found something normal that you're happy with, you can start finding how to increase and decrease contrast. The thing is really to know what's "normal" in everyday photograpy. (I often find myself in either full sun or all cloudy, which are the my plus and minus points.)
Anyhow, there are many recommendations that you should use ID11 (same as D76) at 1+1 and use it as a one-shot developer. (That was my standard developer before switching to Pyrocat.) It's a good developer which, once you've learned how to use it, will render excellent results.
The "normal time" for HP5 in ID11 at 1+1 is 13 minutes. (Straight it's 7½ minutes.) My normal expand is 30% giving you around 17 minutes (780+234=1014sec). (Straight it's 450+135=585sec, i.e. 9,45 minutes.)
My normal contraction is to shorten the dev.time by 25%. (Do the math yourself, but it's easy, just take away 1/4.)
Now, what are the targets of these contractions/expansions? A normal dev.time is supposed to be calibrated for a slightly overcast day. I.e. some clouds, giving you fuzzy shadows, but still shadows. With this you can save a scene shot in full sun and also save the next one which you shot where the sun was all behind a fully clouded sky. But the last two are compromises. The normal equals a 7 stop difference between black with some detail and white with some detail.
In full sun the difference is 8½ to 9 and on that gray day the difference is 5-5½.
The calculations above are designated to handle the same scene in a 5½, 7 and 8½ stop light situation.
It's quite easy to learn to see the contrast by looking at a shadow. Is it sharp? 9 stops. Fuzzy. 7 stops. Almost not there. 5 stops.
These are starting points. If you use a condenser enlarger, the starting times should be shortened by 10-15%. Feel free to adjust the developing times to get the results you want. Anyhow, already with these starting points you should get negatives that are "in the middle of the road", so that you can adjust your prints in many ways and they will still look good.
The -25% and +30% goes with most developers. Some of the pyro developers are tricky though, as they exhaust/oxidize quickly. But your question is about ID11.
A lot of people spend days, months and even years calibrating the zone system. (Some people never stop.

) This is a very simplified version which does 90% of the job in a much faster way, allowing you to get quick results. (It's derived from a method in Phil Davis's "Beyond the Zone System". I read about it in a swedish book.)
Last, you worried about acutance. Getting the contrast right is much more important in this stage as you will have a much more printable negative that is easy to work with. But if you want to have a high acutance, stay with the diluted developer. Later on there is plenty of info in this forum on how to gain acutance.
//Björn