..i.e. If the film can record from 0% to 100% and the scene is only 0% to 80%, 0% will always be in the same place but the brightest part of the scene will only ever get to 80% (Does that make sense or does it confuse it more?!!).
.
Dear Steve,
It makes good sense but it's not as important as it might seem.
First of all, most films can record a far greater brightness range than can be represented linearly on paper: maybe 500% or more. That's with normal development.
But let's begin with the maximum brightness range of most papers, which is about 128:1 or 7 stops, a log density range of 2.1 (to convert stops to log density range, multiply by 0.3). A few are higher but it doesn't affect the argument.
Now consider a subject brightness range with that same 7 stops or 128:1 (log range 2.1).
Assume that the projected image at the film plane has a brightness range of 6 stops or 64:1 (log range 1.8) because of flare, i.e. the flare factor is 2. That's a realistic flare factor for many 35mm cameras.
(The best LF cameras can approach unity, i.e. no flare, while box cameras and toy cameras may have a flare factor of 4 or more. For these, the projected image will have a brightness range of 7 stops/128:1/log range 2.1 for the view camera or 5 stops/32:1/log 1.5 for the toy camera)
If you develop the film to a gamma of 1, then 1 stop of image brightness will correspond to 1 stop of negative density and the overall neg density range will be 1.8. If you develop it to a gamma of 0.5 then 1 stop of image brightness will correspond to 0.5 stop of negative density and the overall neg density range will be 1.8 x 0.5 = 0.9 (3 stops, 8:1).
Now let's work backwards from the paper. Typically, you might be looking at an ISO(R) for grade 2 of 90. This means that if the image projected onto it has a brightness range in excess of 3 stops (log 0.9, 8:1) it will expose the paper across its full range of tones, from the maximum black on the paper (density 0 on the neg) to pure paper-base white (anything above density 0.9 on the neg).
Remember to allow for enlarger flare (just like camera flare) and again assume a flare factor of 2. To get your 0.9 log density range (8:1 or 3 stops) on the baseboard, you need 1.2 (16:1 or 4 stops) neg density range.
Using the same figures as before, this means you need a gamma of 1.2/1.8 = 0.67 when developing the film.
In the course of all this, the brightness/density range has been expanded and contracted mercilessly: 128:1 (subject) > 64:1 (image) > 16:1 (neg density) > 8:1 (projected image in the enlarger) > 128:1 (developed image on paper)
Now, all of these numbers can and do vary. Subjects vary. Camera flare varies. Enlarger flare varies. And the ISO(R) of grade 2 paper varies, from maker to maker in the same developer. and for the same paper if you change developers. While all the numbers I have used are entirely credible, they are examples deliberately chosen to make the sums easier. Once again, does not affect the underlying argument.
You can attempt to control everything via film contrast, i.e. gamma, i.e. development time, or you can use both dev times and paper grades to effect your controls. Most printers do both, though a few choose to limit themselves to graded paper or even to a single grade of paper.
This has been a long and complicated post, and it's why I've written several of the books I have, plus working on the Photo School at
www.rogerandfrances.com. If you want to understand what you're doing, you have to read a lot of books and (as you are doing) try things for yourself, your way. It's no use trying to parrot stuff, or to do half-hearted testing according to a modus operandi you don't find congenial.
As compared with this post, which may contain errors, my books have the advantage that the last few have been read at draft or proof stage by knowledgeable photographers, while of course the web-site has to withstand queries from everyone who reads it. If errors are pointed out to me, I change them. But there are plenty of people who point out 'errors' that are no more and no less than results of their own imperfect understanding or unclear thinking.
The length and complication of this post also explains why I generally recommend doing things the easy way, as in my four-step post earlier. In your case, I'd be inclined to check the blacking everywhere in the enlarger, especially the underside of the neg holder, the bellows and the back of the lens panel. I'd also look closely at the enlarger lens to make sure it's sparkling clean, and check my safelights; you should be getting enough contrast from your dev times, especially those in overcast weather.
Cheers,
R.