Exposure and development
First, I prefer Joan Baez's rendition over Dylan's, but that is just a personal preference. Both are good versions. It is the same thing with the film / exposure / development rendition.
The first place I would start is with a test of materials, paper, film, developer etc. Ideally, you will have tested your film's printing on the given paper, so there is an understanding of exposure & development with respect to the paper. This is crucial to a discussion of exposure. Remember, the exposure is just one part of this whole process. It is the minimum amount of light necessary to hold firm shadow detail. The second part is the development of the shot. More development equals more contrast. Two different films can be made to print similarly on the same paper, but this is a relationship of development and the paper's contrast. By adding development time, highlights are made whiter, until they go off the scale and turn paper white.
I can give an example from a roll of film I took yesterday. The shot was done with Efke 100 and developed in pyrocat with minimal agitation. The film generally has a nice rendering of tones and a great ability to expand or contract as a result of development. The wagon wheel is white paint, but the wagon itself is bright red. With this film, red is seen as a fairly neutral gray. Efke 25, on the other hand, sees red as almost jet black (ortho-oanchromatic = doesn't see red as we do). This is the film's ability to see red, not the paper, developer or development. If I had used Efke 25 for this shot, the wagon in full sunlight would have looked dark gray (nearly black) and shadows on the red paint would have been depressed to about zone 0. No amount of tweaking during exposure, development or printing would have helped. This is a characteristic of the film, not exposure. To say we can change zones simply by exposure is a half truth for me. It is not the whole story.
When we place values on the zone scale, it is because we have tested the paper, film and developer to know where the placement of values will fall. Once the tests are understood, we can adjust these values to print an image in which tones are manipulated to be placed where we wish, instead of where they fall. If you are just starting out with this whole business, give yourself time to work with a single film, developer and paper. Too many variables can result in too much information which can't be understood easily. With roll film, try experimenting with exposure and development. Figure out a minimum asa for your film and use it. Then, play around with developemnt so you can see how one shot varies with respect to development. It takes some time for all of this to sink in. Do a half roll with one exposure, then the second half with the same exposure, but change development. Cut it in half and play with times. Welcome, tim