Thanks. That makes sense and would be quite simple.
Yeah, just give it a try. One thing you may want to look into as well is the collimation of your light source. I ran into this issue when I was doing this process, but I wasn't in a position back then to solve it. It would have been different today with high-power COB UV Leds easily available. A key issue you may run into with photopolymer is that of dot gain, which essentially means that light bleeds around the inkjet dots, creating cone-shaped light bundles within the photopolymer substrate. This results in problems like false biting when developing the plate, but also gross non-linearities in the transfer curve, requiring a very strong adjustment curve. To make matters worse, the effect can be variable across the plate esp. if you print using a film-based positive, as the contact between the plate and the film varies. This should be no problem of course if you do DTP.
The problem can be avoided/reduced by using a collimated light source. The sun is a good one, but point sources like old-fashioned plate burners will also work. Modern COB LED sources will work if you put the printing frame at some distance to the light source. I expect that if you use a more diffuse or multi-point light source, i.e. UV tubes or strips of UV LEDs, you will run into this problem. However, having said that, I think that several contemporary photopolymer printers are using UV LED strips for their light sources, so apparently the effect can be sufficiently consistent to still allow good linearization. Personally I'd still strive for a collimated/point-source light source to avoid the problem as much as possible.
Btw, there are some active photopolymer people on the forum; I think e.g.
@KYsailor and
@Graham06 fall into this category. Perhaps they can share their experiences here.