ntenny
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Isn't 3 stops of overexposure likely to blow highlights all over the place, or at least push what should be the midtones up into the shoulder and end up with no midrange contrast?
-NT
There isn't. Unless the scenes photographed were very high in contrast, all he's done is move the whole thing up the straight line.
I I want to compensate, compensate, and compensate some more.
HC-110 doesn't give maximum speed, so it may be a decent choice, but HC-110 dilution H will give compensation, which is exactly the opposite of what you want. You don't want to increase the shadow density relative to the highlight density. You do want to decrease the shadow density relative to the highlight density.
"develop for the highlights".
A couple of people have said this same thing, and I'm trying to wrap my head around it in the context of the cliche "develop for the highlights".
So what I was thinking is something like this: "Oh, crap, I've pushed things way up the curve and the highlights will be blown if I don't do something." (Which people have now questioned based on the long straight-line region, but that's what I was thinking at the time.) "Well, I'd better develop short to get the highlights back down. Lots of compensation to control the highlights, but then I need to make sure the shadows get enough time to have some detail too. I'd better go with something dilute, so it exhausts quickly in the highlights and allows me to give the shadows reasonable time still. Sounds like dilution H."
Can you talk me through the reasoning behind "decrease the shadow density relative to the highlight density"?
Thanks
-NT
HC-110 doesn't give maximum speed, so it may be a decent choice, but HC-110 dilution H will give compensation, which is exactly the opposite of what you want. You don't want to increase the shadow density relative to the highlight density. You do want to decrease the shadow density relative to the highlight density.
I'd use HC-110 dil B with very gentle agitation, and consider as well reducing the development time slightly.
Are you sure about that? Surely there is nothing now to be done about shadow density as that is determined by the exposure, which has already happened. However, by using a compensating process, the highlights, which are influenced by the development, can be kept from blocking out...
RR
Well, this has been an educational discussion; thanks for all the knowledge. Unfortunately my darkroom is out of commission for a few days, but I'll get in there once I have the use of it again and see what happens in practice.
No Caffenol, I'm afraid. I've had so much trouble with uneven development that I've kind of drifted away from the stuff; I like it when it works well, but I can't get it to behave consistently.
-NT
The problem with approaching the issue this way is that if you develop the film normally, the extra exposure will mean that the shadows are no longer shadows on the film - they are mid-tones.
If you use a compensating developer, you will have as much or more effect on those mid-tones as you will on the highlights.
That isn't really it Matt.
Yes, the shadow tones will be further up on the film curve, but they are still "the shadow tones". The exact placement of each tone on the negative is irrelevant. It doesn't matter if the "shadow point" falls at .1 or .4 density on the negative, those tones are still going to be printed as the shadows.
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