05 July 2016
I have feeling that this topic has been discussed before, but here I go ...
If one has found a development time, for example using D76 (stock), that works for their process and style, is there a rule of thumb that would give a guess as to how long to develop to give the same overall negative density with D76 (1:1)? Could this rule be used for most developers, or are there limitations? Could this rule be used in reverse, i.e. D76(1:1) -> D76(stock)?
The developers I am most interested in are D76 and Perceptol.
Looking forward to the conversation/discussion.
Regards,
Darwin
I have feeling that this topic has been discussed before, but here I go ...
If one has found a development time, for example using D76 (stock), that works for their process and style, is there a rule of thumb that would give a guess as to how long to develop to give the same overall negative density with D76 (1:1)? Could this rule be used for most developers, or are there limitations? Could this rule be used in reverse, i.e. D76(1:1) -> D76(stock)?
The developers I am most interested in are D76 and Perceptol.
Looking forward to the conversation/discussion.
Regards,
Darwin
