Even if I could change my future negatives, I still have those existing problem negatives to print!
Actually I am shooting 35mm (diverse subjects on each roll), and I always use the Thornton 2-bath (T2b). I settled on this through about 25 years of frustration, trial and error. I'm very happy with my choice for many reasons and I am not going to change, so please don't suggest it. A real joy of my negatives since settling on T2b is that long 'tails' of shadow and highlight detail are recorded on the negative, contributing to a very rich tonality when everything goes right. The cost is that in a small minority of shots where the the mid-tones matter more it can be hard to inject any sparkle. This is fairly easy to correct digitally using Curves, accepting some compression in highlights or/or shadows, but still retaining the detail at those ends of the scale. What I'm looking for is the analogue equivalent. I thought maybe the answer would be different print developers?
Your choice of negative developer and developing technique has entirely to do with what your paper and paper developer of choice can do.
Or, you can view it the other way around: your choice of paper depends entirely on what your film and film developer will do. That's how it works for me: I use Tri-X and HP5 Plus, developed in D-76. I keep a selection of papers on hand, with a variety of characteristic curves, so that I can print the resulting negatives with a minimum of hassle.
In reality, of course, the choice of film/film developer and paper/paper developer jointly determine the result. "Paper priority" or "film priority" is a restriction that we impose arbitrarily.
I kind of like printing everything on one kind of paper. ..... Rarely do I have to fight a negative to get what I want.
Look, I hate to keep harking back to the same point, but I'm sure that in the days when we all used separate grades of paper, there were ways of obtaining intermediate contrast grades by judicious use of chemicals. I'm certain I once read about it - but because I was already using MG paper I didn't think I'd ever need it, and failed to commit it to memory. I suppose it's likely that developers with different activity would alter image tone, but I'd still like to know what's possible.
Yes there were ways of modifying paper contrast with fixed grades. People would often split paper development between a higher and lower contrast developer to get intermediate grades. Flashing was also a more important tool with graded paper. These techniques wouldn't do much for your midtone issue though. They are mostly aimed at controlling total contrast. Your issue seems to have more to do with local contrast in the midtones.
What Michael said.
I sometimes have this problem when printing negs and it can't always be avoided at the exposure/neg/development stage. If you're mids are a bit muddy you could try dodging the area during the soft exposure; this, in effect, is increasing contrast without increasing exposure and stops that propensity for the dark tones to block up with too much hard exposure
Firstly, two-bath developers - such as Barry Thornton's - protect you against burnt out highlights. Therefore, exposure is the key control.
Generally, I have found with people that I have taught, that they have been giving insufficient exposure. Increasing exposure moves the various tonal values further up the curve and results in more detail (which can always be printed down later if the image so requires).
The simple way to test if you are giving enough exposure is to pick a negative with an area that should be black in the print (do not use the rebates or gaps between the negatives as these have not received in camera flare).
Do a test strip to determine what is the minimum exposure required to achieve full black.
Now expose the whole negative for the time needed for full black.
If your dark tones and mid-tones come out too dark for your liking, you are giving insufficient in-camera exposure.
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