The original idea of a compensating developer
Beutler used a developer formula (and dilution) published by Agfa in the 1920s and probably before, following Agfa's directions how to use agitation and dilution to control the scale of a negative. (The Photo-Handbook by Dr. M. Andresen; several editions, much more common in German than English)
Windisch's 'compensating' developer is characteristic of other single agent developers capable of linear performance over a great density range.
Films from the 1950s were no more contrasty than those of today, or the 1920s, '30s, or '40s. What changed was the general desire to process film to a lower contrast than was needed in earlier days, or desired in earlier days by Pictorialists, or by those who practiced what we refer to -today- as 'alternative processes'.
Sandy King and Steven Sherman have gone a long way to re-introduce agitation as a control in contemporary times. Minimal Agitation is exactly the same effect described by some as 'compensation'.
The trick of 'compensation' depends on balancing 3 factors: Exposure, Development Time, and Agitation. The key to the whole visualize a film curve as a photographer's tool (which stores data in a way which can be retrieved without losing essential tonal relationships... local contrast). Because this is a completely subjective process, a Photographer's Negative bears little relationship to a Film Manufacturer's Negative. ISO and CI convey significant information, but it is incomplete for it does not describe the relationship of midtones to the extremes of the scale.
We have accepted as fact what our photographic forebears did not, that shadows and highlights were all that could be controlled in the photographic process. A remarkable thing happens when we change our Visualisation of a negative (Visualisation, that troubling idea Adams kept harping on in the Preface to all his books, the part of the process that doesn't fit on a graph or in a spreadsheet or database).
If we consider the midtones as the pivot point of a curve, the mean of an SBR, we can easily reshape a negative by treating Zone V as a constant. If we EXPOSE for the midtones, DEVELOP for the shadows, and AGITATE for the highlights we can maintain local contrast in a negative with full shadows and controlled highlights, usually with full ISO speed and good secondary characteristics like grain and acutance. THIS is what COMPENSATION is about, and what was described almost a hundred years ago and achieved as a matter of course by photographers like Weston.
And DILUTION ? A developer needs 10 to 20 minutes to develop film to be controllable, sometimes longer, depending on its sensitivity to bromide and other stuff. Diluted 1+15 (from concentrate) HC-110 is not a 'compensating developer' for it is too active. Diluted 1+63 ~ 1+127. yes. Dilution does not 'do compensation', but a suitable concentration of developer is needed to establish the conditions for potential 'compensation'.
Of course, a 'compensated negative', with fat shadows, linear midtones, and modulated highlights is not useful for every visualisation. Countless photographers made breathtaking images with straight-from-the-box BTZS processes. Whether we use constant agitation or no agitation, shoot barefoot or shod, or anything.
As Jim Dow says, "There ARE no standards" (Dead Link Removed). The only important thing is that we each find are way to make the images we are obsessed to make.
The essential step to that end is to learn HOW to use the process, not search for magic bullets. Almost every developer and film combinations can give excellent results in normal circumstances. MANY combinations can give excellent results in a variety of circumstances. As several posts have confirmed, D-76/ID-11 CAN give a variety of results, and is an excellent way to either begin a photo career or conduct a long career. The results depend completely on HOW it used by the photographer.
And, as always, a tip of the hat to Gadget Gainer for his good sense.
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