My questions is: What is this technique called and does anyone have links to any online recourses or books where it is explained in detail?
What you are describing is AFAICS classic semi stand. I’ve done that with great effect in Rodinal.Simplest way I know to gain speed in the shadows without running the contrast too high for a #1 contrast filter: take Rodinal (or equivalent -- I learned to do it with Parodinal), dilute 1:50 to get a nice long process.
Multiply the Massive Dev Chart time by 1.5 -- that is, if it should be 14 minutes, you'll process for 21. Agitate continuously first minute, as usual, then five inversions every third minute.
The combination of high dilution and low agitation will give compensation, reining in the highlights, while the long process time will get everything possible out of the shadows. You aren't leaving the film standing long enough to develop edge effects that people talk about from leaving the film to stand for an hour with no agitation; the negatives (in my experience) will look completely normal. You'll gain from 1/3 to 2/3 stop of true speed.
If you don't like Rodinal, you can do the same with HC-110 1+119, D-76/ID-11/Xtol 1+3, most likely Dektol 1+14 or 1+19 (you may have to extrapolate times for Dektol) -- pretty much anything where you can find times for high dilution. If you use a developer with phenidone (Xtol, for instance) you may gain more than 2/3 stop.
View attachment 259278
Bantam RF, Ultra 100 (828 cut from 120), Parodinal 1:50.
By printing time, the latent information in the shadows is lost.@Helge I'd strongly suggest trying a roll of Delta 3200 run at Ilford's recommended 'box speed' time in ID-11/ Microphen/ Xtol (g-bar 0.62) because it'll very clearly show the effect of pushed shadows and pulled highlights (essentially its curve gives an effective shadow gradient pushed to 0.7 + highlight gradient pulled to 0.5 = average gradient of 0.6) - you may be surprised at how strong the effect is. Otherwise, I'd suggest that rather than getting too deep into developer manipulation, fairly straightforward masking techniques can be used to very strongly adjust shadow and highlight contrast at the printing stage.
But it’s not really push development, in that you are actually loosing a bit of real speed.
Sort of like chemical dodge and burn.
As said in the edit of the OP, I’m aware pushing is not gaining real speed, but only pushing back the top of the curve.
More recently I've used Pyrocat HD for push processing LF film, the advantage here is the more development in the highlight area the greater the stain,
Exactly. That's what I'm going for. Guess I didn't make myself clear enough.pushing back the top of the curve is usually an undesired effect, what we aim is making the toe more printable
we gain some "speed" when pushing, if we consider speed point moves a little to the left in the curve, still that real speed gain is quite small compred to the "pushed stops".
Where do you get that idea? Yes, Rodinal is a speed losing developer (compared to the standard ones, selected to give the highest possible speed at standard contrast), but speed is measured at the toe -- minimum light exposure to get (IIRC) 0.2 above base + fog. Further, this isn't really semi-stand -- that would be 30 minutes at 1:100 with agitation at start and at 15 minutes. I think of the 3 minute cycle as "reduced agitation" and based on toe speed, I'm pretty sure this is the sweet spot; it surely does gain shadow detail over standard (one minute cycle) agitation, and gives less contrast in a "push" as well.
The problem with that is would pretty much have to be applied by inspection, because you'd have to partially develop the film to know where to "chemical dodge and burn" in the first place. So you want to give partial development, inspect (under that super-dim green safelight, or via infrared, preferably with desensitized film in either case), then decide where to make irreversible changes to the negative. Seems like a bad idea to me.
Now partial development in one developer, followed up by partial development in another, is legitimate, if probably a case of extra work for little or no gain...
But you normally do a push to gain shutter speed or DoF, which would be less the case with the Rodinal push.
Your points are taken to heart. I will test them out soonish.
Exactly. That's what I'm going for. Guess I didn't make myself clear enough.
Developer being the weird and fickle amplifier it is, should probably be one of the main areas of research until/if RnD money gets back to film (I know this is old as the hills pussycat stuff compared to what the really heroic people have done).
I still have a fantasy about some kind of bimat developing with highly localized development done by mechanical means.
Sort of like chemical dodge and burn.
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