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Basically as Frank summarized in item #3 above, how much visible spectrum is let thru the ink does not correlate well with how much UV is. That is the reason why your measurements on 361T would diverge from an experimental outcome. If you had a densitometer with UV capability, the results would have been closer. Even then I suspect there would be some discrepancy since different chemistries might have peak sensitivity at different UV bands. So the exact position of Dmax maximum might also be process-dependent. I think that's the reason, there is no substitute to empirical testing to arrive at the best blocking color for a given digineg/process combination.
Hope this helps...
:Niranjan.
Any comment of yours helps a lot. Thanks! I made the measurements with UV (the X-Rite 361T has both UV and Ortho mode). To the best I can determine, the UV spectrum is 340-406 nm. Even though emulsions are sensitive to particular UV wavelengths, I wonder if the difference would be significant. A half stop? Hard to imagine. They're certainly good enough for my application (running computer simulations).
I think we should be looking at the printer, and not the process. Here is what I suspect is going on. On your printer, green 51/128/0 prints with higher density than black 0/0/0. If I printed your grid on my P400, it will be just the opposite.
If you would be willing to upload the source file for your color grid, I'll make a transparency on my P400 and measure the UV densities of all 121 cells. If I had your physical transparency, I'd measure that too!
Earlier in this discussion, I posted a graph with four density curves. These were for four columns of the Mrhar HSB color grid: Red, Green, Blue, and Gray. I'm posting it again below. I printed a target using classic cyanotype, which has an exposure scale of 1.17 (determined by me). If I draw a horizontal line through the graph at 1.17, and then drop verticals down to the HSB axis from where the line intersects each curve, it should tell me which HSB value to use for that Hue to get the correct negative density range. The agreement is perfect! In fact, I suspect the transmission densities give a more accurate color than the 5% steps of the target!
View attachment 267089
I can also put the grid template somewhere you can access it.
:Niranjan.
That would be great.
Here are my results on P400. I narrowed the gamut somewhat from the previous matrix not going all the way to pure green and pure red. ... In both cases, the (0,0,0) block is the clearest, MK more so than PK but suffers from horrendous graininess. None of them would suffice for what a good print should be. :Niranjan
Do you attribute 100% of the graininess to the printer/ink?
I'm unfamiliar with Centennial POP. Is that one of those processes that doesn't have a well-defined standard exposure? In other words, the longer you expose, the darker the print gets, never reaching a well-defined DMax? Then the color you choose for your negative is pretty subjective, since you're not aiming for paper white, but merely a "convincing" white. You, rather than the process, define the exposure scale.
Unfortunately, an image correction curve can't "fix" problems with negative density. You will either lose highlight detail (negative too dense) or lose paper white (negative too thin). There's nothing the correction curve can do about it.
I plotted the densities in the columns of the matrix transparency. To my way of thinking, an 11x11 color matrix is a collection of individual 1x11 step tables that have been arranged in a matrix solely for convenience in printing. Each individual step table should be useful on its own. I think the plot shows that your matrix contains only three truly useful step tables:
black to green
black to red
black to yellow (the diagonal)
To be useful, a curve needs to have a steep slope. The shallower the slope, the less acurate the color determination.
If the negative density is too high, there are two ways I deal with it. One is let it be where it is and print the step wedge as usual and derive the correction curve. Blown out highlights will simply bunch up at the top right hand side like so.
The other is after the first iteration, move the (0,0,0) point to the first blown out step before there is any measurable print density. If you are using Color Fill in Screen mode layer, that would entail changing the fill color of the layer to the color corresponding to the first blown step as illustrated here
A = original step-wedge; B = negative after invert + Fill Layer; C= Resulting print; and D = new negative
If the maximum negative density is still too low, then what else can you do but curse the printerand may be look for an alternative. Or change the chemistry/process to accommodate the lower UV density if there is a leeway there.
:Niranjan.
This morning, I measured the reflection densities of the cyanotype target printed with your color matrix transparency. Here are the results (explanation below).After the print has had a chance to oxidize (12-24h) I'll correlate the transmission densities with the reflection densities. I'll post those results tomorrow.
View attachment 267218
A widespread problem with color negatives is that people have been taught (mainly, by Peter Mrhar) to look for "the most blocking color." In EDN, for example, we are taught to scan the target and use the Photoshop threshold adjustment to find the last remaining island of white and choose the corresponding color for your negative. That's wrong. It often gives a negative with too high density.
I don't know how EDN worked in the past, but in its current form it offers two approaches: an optimal blocker, which is the colour gradient that shows the most steps; and a maximum blocker, which blocks the most UV. Peter is pretty clear that the latter is intended for processes like salt printing, whic require extremely high DR negs. This is using the free Javascript code that he provides on his website.
It certainly can work well, at least under some circumstances, but like any semi-automated processes, success depends on operator skill, individual circumstances, and a bit of luck.
This is interesting....there is catch here, however: the lower part of the curve for these 3 potential step-wedges – it does not end in a clear film required for Dmax. Also, I wonder what is the best way to convert the gray scale image to this hybrid black/green or red or yellow one. I am not familiar with the gradient map or LUT methods so I don’t know if it can be done in those. In Color Fill method, there are some blending modes that can go from full density to zero in addition to Screen - like Lighten, Color Burn, Overlay, Soft Light among others. Soft Light looks like this:
View attachment 267277
It would be interesting what kind of transmission measurements come out of such a step-wedge. I tried briefly printing with the Overlay mode - it seemed to make the ensuing correction curve more linear if I remember correctly, but I didn’t pursue it further. It's been a while but I think I was working under the premise that it might be better able to handle shadows in a self-masking process like POP or salt prints.
:Niranjan.
By the way, that funky thing the green curve, where it flattens out a bit in the middle - I wouldn't be surprised it is related to being out of gamut of the printer profile somewhere there and the Relative Colorimetric rendering intent merges several points to put them back inside the gamut. Green is also the outlying color in sRGB and AdobeRGB colorspaces. I think Perceptual rendering intent might be a better choice if that's the case.
:Niranjan.
If you know where I can find the actual javascript code, please tell. I'd love to read it!
I'm using the print settings you recommended, so yes, I am using Relative Colorimetric. Hard to believe that a gamut error would have that much of an effect. More likely, it's the ink. Maybe that's where the printer starts adding black to the magenta to neutralize the green. You never know!
For a step table used to determine negative density range, there's no need to go to zero (clear film). The grayscale step table I use goes from B=0% (black) to B=30% (dark gray). At 30%, the density is 0.80. I don't know if I'll ever print with a process having an exposure scale that low.
DMax should have already been determined by the time you get to this step. It was determined when you found the standard exposure. Once that is done, you move on to the next step: matching negative density to exposure scale. DMax doesn't enter into it at all. When you complete this step, you have DMax and DMin, you move on to the next step, linearization. Linearization assumes fixed endpoints and works on the intermediate tones. Linearization can do nothing about the endpoints. It can't "fix" negative density problems or under/overexposure.
Regarding Color Fill in Screen mode: unless you want to get into the math of screen modes, it's better to look at curves. In fact, I don't use Color Fill, I use a Curve.
Say the color you find is HSB=(90,100,20). Get the equivalent RGB by entering the HSB values into Colo
r Picker and reading off the RGB values:
View attachment 267332
Now make a new Curves adustment layer. Select the Red channel and enter Input=0, Output=26. Then select the Green channel and enter Input=0, Output=51 (see below). This has exactly the same effect as the Color Fill layer in screen mode. And it shows you what I mean by "linear gradient".
View attachment 267331
Those gamut warnings are interesting, especially considering how many there are in the "pure" colors (colors with S=100 and B=100). But gamut warnings haven't been useful or reliable since Adobe introduced color management (which included the rendering intents) in 1998. I was taught to ignore them. I have a feeling that you would get the same density with any of the rendering intents. Or the differences would be smaller than 0.01, which is the resolution of my densitometers.You might be right about the ink mixing and its possible non-linear effect on the UV absorption/transmission. Color management and printing modules kind of operate like a black box (at least for a novice like me) so it is hard to pinpoint.
Just for reference, here the gamut warning displayed as white areas on Mhrar's color chart for SC P400 Premium Glossy profile generated using soft-proofing in Ps:
View attachment 267371
:Niranjan.
When you print a target using a step table/matrix transparency, you use your eyes to find the best color or tone. You don't even have to know the process exposure scale. This is an easy and accurate method, but it assumes your process variables (darkroom, etc.) are perfect. You can't get a good answer from a bad print.So I misunderstood (not the first time) what you were referring to as "step table." Anyway, I think by and large my process is substantially the same as yours, except for the lack of use of densitometer and Stouffers on my part. I don't see a UV densitometer in my near future so I will stick to the empirical way of doing things. But it's really good to know there is some method in the madness of alternative process world.
Lots of enlightening discussion on this thread. Thanks for sharing all your data.
:Niranjan.
The difference between a step table and a step wedge: $50So I misunderstood (not the first time) what you were referring to as "step table."
:Niranjan.
The difference between a step table and a step wedge: $50
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