AbsurdePhoton
Member
Hi, I'm still in the process of writing an analog film emulation, and for now I have achieved satisfying results on the "basic" functions (spectral response, density function, MTF, grain, etc) - you can see some results in my previous questions.
I am now more focusing on "defects" simulation, and there are two that are linked I think, and I have an interesting question.
Blooming and halation are caused by some sort of "excess" of light. Blooming sort of "spreads" or is scattered in the emultion layers, and then for halation some light that wasn't absorbed can pass the last emulsion layer (the only one in B&W, and red one in color films), rebound at some angle and come back to the last layer, adding more brightness at other spots.
My question is : at which point does the light spread in blooming, and (I think this is linked) at which point does the light gets through the layers ?
Can it be seen on the technical data charts (I think about the density chart), or deduced? For example over some threshold in light intensity?
(I already successfully simulated these effects with more classic image processing and the results are satisfying, but now I would like to insert them in the more general process of my film emulation)
I am now more focusing on "defects" simulation, and there are two that are linked I think, and I have an interesting question.
Blooming and halation are caused by some sort of "excess" of light. Blooming sort of "spreads" or is scattered in the emultion layers, and then for halation some light that wasn't absorbed can pass the last emulsion layer (the only one in B&W, and red one in color films), rebound at some angle and come back to the last layer, adding more brightness at other spots.
My question is : at which point does the light spread in blooming, and (I think this is linked) at which point does the light gets through the layers ?
Can it be seen on the technical data charts (I think about the density chart), or deduced? For example over some threshold in light intensity?
(I already successfully simulated these effects with more classic image processing and the results are satisfying, but now I would like to insert them in the more general process of my film emulation)