There's a trick to it. Check out this video where they explain itEvery time I've tried it, it imports as an uneditable object
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Essentially, you import the STL and select it, go to the Part Workbench, Part/Create shape from mesh, then Part/Create a copy/Refine shape, then Part/Convert to solid. Once this is done, you can delete all the mods you have done before the convert to solid step and you're ready to work with it. You can add, subtract and do plane slices to it without any problem. I now use the beta of version 0.21 and it just works flawless.
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