- Joined
- Oct 28, 2012
- Messages
- 41
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Hi, Janosch:....the highlight area looks not smoth more like gritty and ugly
made another test and the patches look much better i have 3 solutions:
Ammonium Ferric Oxalate sol.A
Ammonium Ferric Oxalate contrast sol.B
Lithium Chloropalladate sol.C
all test bevore i made with a 4 b 2 and c 6 drops
today test i left b away so 6 drops a and 6 drops c
and oh wonder the patches are better but the blockingcolor is useless so tomorrow i make the hsl grid again without contrast thing GRRR
thx guys today i will check for new exposure time and make a new hsb grid test with the new time i also test a cheap transparent foil from german ebay seller vs pictorico ultra to my eye they look the same but the foil from ebay is much cheaperDead Link Removed will report back with the result cheers janosch
hey richard nice to meet you here we are "friends" over at facebook"Easy Digital Negatives" is an unfortunate and misleading name for it.
If you are using an Epson with UCK3 inks you might want to check out my QTR QuickCurve system. I personally think trying to use a color blocking target and doing an extreme correction with PS Curves or LUTs or Gradient Maps is the wrong way to go and should be avoided if possible. Aside from the number of variables in the color driver, the main downside is that you are using very few of the available inks in the printer and it can cause that graininess you are seeing. The other huge problem is the extreme tonal correction applied to the image rather than doing it with actual ink levels.
If you REALLY want to make it easy, take a look at my system: Dead Link Removed
One problem I ran into with using a color other than black (or straight cyan, magenta, or yellow) for your negatives is getting the printer to print consistently with that color. I can't even get Photoshop to gradate the colors accurately using the correct ratios (as confirmed by the eyedropper tool).
What I mean is, if you take a 100 block grid going from 1%-100% in 1% increments trying to print using lets say 100%C, 100&M, 0%Y, and 0%K as your 100% UV blocker, PS will try to make your 50% block something like 65%C, 43%M, 11%Y, and 7%K. So basically everything else in between 100% and 1% will be screwed up. Even if you switch it over to a duotone and print it, the printer drivers won't balance them out correctly, and you'll get what looks fine to the naked eye, but won't print accurately and smoothly like it's supposed to. A spectrometer or loupe will reveal that it's color transitions aren't as smooth as they appear, and your prints will reflect that.
The only way I've found to get an accurate and smooth gradient grid, is to use either black, cyan, magenta, or yellow as your color. Between those four, I've found black to be the best, and using the "print grayscale" option ensures that I'm not getting weird mixes of colors that will give me inconsistent results. Plus, with the 100%C, 100%M ink combination (done as a grid in Illustrator where you can have more control over the colors), I was getting exposure times into the hours (for cyanotypes, Van Dykes, and gum bichromates) before anything above 50% ink coverage would start to expose. So while I was theoretically getting more UV block out, I was getting less usable range. When I switched to all black, my exposure times were closer to 2-4 minutes, and the tonal range I was able to achieve was much longer.
I'm not sure if I'm doing something wrong. The instructions that I've found online are never all that clear (to me), and none seem to address my issue (that I've seen). But my system works well enough that I've decided to stick with it unless someone can enlighten me as to a reason why I should switch.
I've tried many "calibration" methods for the alternative processes and none of them gave good results in any situation. Most of the time you have to re-trace the curves in PS and make more tests to get a good result. I ended-up with the conclusion that the process of "calibration" must be, somehow, wrong or incomplete. Calibration tries to map an extended scale of equidistant grays into one with the same number of grays that keeps the equidistance while respecting the Dmax and the Dmin capabilities of the alternative process/paper involved. Simply saying the "calibration" is a method to compress a gray-scale into another gray-scale keeping the relationships between the grays. At first look it seams a correct approche and mathematically it is, undoubtedly, correct.
But...
As many have noticed it doesn't always lead to good results. Why? IMO, the "Calibration" method is a compressing method very similar with the DOLBY sistem in music (the compress of an extended scale of frequencies to meet the limited recording capabilities of the magnetic tape) with an essential difference - when you play the tape the DOLBY system expands back the scale of frequencies and the sound is perceived correctly. This final stage is completely absent in the Digital Negative "Calibration" methods. It is like playing a DOLBY-recorded tape on a non-DOLBY device - the result is somehow flat, un-natural. That's why the existing "Calibration" methods lead to better results if you start with an image with higher contrast.
The mathematical correctness and the process automation can't automatically lead to a perceptual correct result. In music, on a non-DOLBY device a tape recorded without DOLBY sounds better than one recorded with DOLBY. That's because the frequencies are specially adjusted in studio to meet the tape capabilities - not by trying to to record them all (impossible on tape) but by restricting to the ones that ca be recorded on the specific tape and by changing the relation between them in order to make the music sound natural. The same should be true in making a Digital Negative for the Alternative Processes. IMO, a completely different, perceptual approach is necessary.
In the last months I have worked at developing the work-flow of such an "perceptual" approach in the creation of the Digital Negatives. It's now in the extended testing stage and, at least for me, it works better and it's more predictable than the traditional ones.
yesterday made the 256 step wedge and guess what a new problem GRRRRR i took a fresh sheet of hahnenühle photorag and for an 12x12cm image i used 16 drops which was plenty
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