I found that at 1600 and 800, there was underexposure of the shadows. At 640, the shadows are about where I want them but there were overblown highlights; just too much contrast.
Thanks Mick and 2F/2F. My problem is that if I rate it at 640, the shadows are OK but the highlights are overblown. I need to control the highlights.
Thanks Mick and 2F/2F. My problem is that if I rate it at 640, the shadows are OK but the highlights are overblown. I need to control the highlights.
Mick, if I expose at 640 and develop at 1600, wouldn't that exacerbate the contrast and make the highlights even more bright since the developing time goes up? I want to develop even less (underdevelop) to see if I can get less contrasty negatives. If I use Xtol 1:1 at 5:30, that would be the recommended time for Neopan 1600 exposed at 200. How will that affect development of the shadow areas?
I'm probably the last person who should give exposure and development advice since I'm always asking for it, but if you know a whole roll will be exposed under similar conditions and you know the dev. times that were good for 800 and 1600 except for shadow detail, can't you just pre-expose the whole roll to a zone I level, rewind and shoot your scenes normallY?
Yes. You can do it if you invent (or find) a device that pre exposes the entire roll without leaving frame lines.
It is a method for lowering contrast, but not the fix for this situation, IMO. It does narrow the gap between low end and high end, simply by forcing you to print through more fog density to achieve maximum black, which darkens the high end in the print as well, but there are more effective (and much easier) ways to handle the problem.
Yes. You can do it if you invent (or find) a device that pre exposes the entire roll without leaving frame lines.
I want to cut my development time down to 5.5 minutes, just under 20% less development. How do I know when I've gone too far? Would the prints just be more muddy or would there be some more catastrophic change?
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