I’ve been experimenting lately with
virtual / in-game product photography, and surprisingly, CS2 knife skins turned out to be an interesting subject to study.
From a photography perspective, knives in CS2 are great for practicing:
- Metal reflections and edge highlights
- Surface textures (matte vs glossy finishes)
- Color contrast and pattern balance
- How lighting direction changes perceived quality
I usually take high-resolution screenshots and treat them like studio product shots — adjusting angles, background contrast, and post-processing just like I would with real objects.
What’s interesting is that different
knife cases introduce very different visual styles, finishes, and color palettes, which makes them useful references when studying how presentation affects perceived value. I came across a breakdown of CS2 knife cases that was helpful from a purely visual standpoint:
https://blog.cs2.ad/knife-cases-cs2/
Curious if anyone else here does
game or virtual photography, especially focusing on materials and lighting rather than realism. Would love to see examples if you’ve tried it.
I’ve been experimenting lately with
virtual / in-game product photography, and surprisingly, CS2 knife skins turned out to be an interesting subject to study.
From a photography perspective, knives in CS2 are great for practicing:
- Metal reflections and edge highlights
- Surface textures (matte vs glossy finishes)
- Color contrast and pattern balance
- How lighting direction changes perceived quality
I usually take high-resolution screenshots and treat them like studio product shots — adjusting angles, background contrast, and post-processing just like I would with real objects.
What’s interesting is that different
knife cases introduce very different visual styles, finishes, and color palettes, which makes them useful references when studying how presentation affects perceived value. I came across a breakdown of CS2 knife cases that was helpful from a purely visual standpoint:
https://blog.cs2.ad/knife-cases-cs2/
Curious if anyone else here does
game or virtual photography, especially focusing on materials and lighting rather than realism. Would love to see examples if you’ve tried it.