Pragmatist said:Not to get into a really technical N+ debate here, but I am confused.
Matrix algebra and calculus were important in my work at NACA-NASA for analysis of flight and some wind tunnel test data, but I retired 24 years ago, have had encephalitis in the meantime, and would rather let someone else do that part of the job of making good prints. What usually happens, I think, is that we find a combination or combinations of film, developer and paper, not to mention technique, that work well for our purposes and cry a lot if any of them become unavailable. Perhaps that is what causes a lot of us to specialize in particular types of scenes. Maury Amsterdam, comedian and cellist, did a skit where he was playing a single note on his cello over and over. When the straight man asked why he didn't play different notes like other musicians, he said "Those other guys are looking for the right note. I've found it."Photo Engineer said:Patrick, it has been shown by a number of modern workers that the curve of the final print is the product of the film and paper curve. It is more complicated than that, in that it involves calculus and matrix algebra if you wish to compensate for spectral sensitivity of the paper and the tone of the developed silver, as well as correct for micro vs macro contrast.
The most significant contribution comes from the micro contrast curve, but the measurement of micro contrast must be done as a function of magnification, as the final result will be seen to vary as magnification changes.
There is an article by M. Kriss that covers this quite well. Figure 5-10 shows variations in contrast as a function of chemical adjacency effects from 1000 microns down to 10 microns.
PE
gainer said:Matrix algebra and calculus were important in my work at NACA-NASA for analysis of flight and some wind tunnel test data, but I retired 24 years ago, have had encephalitis in the meantime, and would rather let someone else do that part of the job of making good prints. What usually happens, I think, is that we find a combination or combinations of film, developer and paper, not to mention technique, that work well for our purposes and cry a lot if any of them become unavailable. Perhaps that is what causes a lot of us to specialize in particular types of scenes. Maury Amsterdam, comedian and cellist, did a skit where he was playing a single note on his cello over and over. When the straight man asked why he didn't play different notes like other musicians, he said "Those other guys are looking for the right note. I've found it."
The part of this interchange that is pertinent here, IMOH, is that I'm seldom going to find straight line H&D curves in either film or paper, let alone both, and I'm not going to study integration by parts or information theory again. So, I spend time and money doing the trial and error thing, making crooked film and crooked paper go together to make pictures that I like and others like too. Sometimes.
j-fr said:Well, maybe we should start a new thread; we're now a rather long way from the original question.
Phil Davis is making things extremely complicated. One of the most basic matters: that curves come in different shapes, must have escaped his attention. As so many other zone-system proponents he seems focused on the idea that it is possible to make all films & developers to behave in the same way: N, N+1, N-1 and so on. But only a few can do it.
Bruce Watson said:I'm going to throw in my $0.02 just to add a different perspective.
The combinations one can get by varying exposure and varying development, for a given film and a given developer, are larger than they might first appear. Exposure and development seem to work together but in fact work differently and are not symmetrical. That is, if you expose and develop normally, then overexpose by 1/3 stop and underdevelop by 1/3 stop, you don't really end up in the same place like you'd think you would.
Think of it like this. Exposure for a given film determines where the image is going to be along the characteristic curve. This is particularly important at the toe of the curve. If you expose too little, you don't create a latent image since that data falls below the toe of the curve. If you expose more, you move the image up along the curve and pull shadow detail up over the toe. Thus the admonition "expose for the shadows."
Development determines maximum density and thus the slope of the characteristic curve (some call this the gamma, some call it the contrast index). Development doesn't move the image up or down the characteristic curve - it merely changes the slope of the curve. Thus the admonition "develop for the highlights." (Italics added for emphasis)
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