Great examples. Smooth sky but if I'm honest I prefer the tones on the first one.I love me some grain when an image contains texture. I suppose this is what you meant by "fine details" in your post. Here's an example and IIRC that's HP5+. But I am not a fan of grain when an image contains large segments of smooth surfaces, the most common one being the sky. I am glad I used Delta 100 for this shot, for example.
How important is the grain structure of a given film and developer combination to you ? Do you even connsider it important in the long chain of events between tripping the shutter and final image ? In my opinion, I like to see a regular well formed grain in my images. Not intrusive, but the all important building blocks that form the image that we see as a photo. If the grain is soft and mushy, how can it form a sharp image when viewed from "normal" viewing distance. The other quality I look for is the ability to render microcontrast in such as skin tones and fine details. I understand that so much in the work flow can affect the final result. I also accept that beauty is in the eye of the beholder and some like a smooth buttery image with no hint of grain. It will be interesting to hear your take on this subject.
I think a good quality of visual granularity matters immensely - but despite what people read on the internet and in various books that are wrong or grossly out of date etc, D-76 and the like are actually much crisper than people assume. A lack of basic process controls, poor focusing (and/ or lens choice) at the enlarging stage, or use of low performance scanners whose MTF performance and claimed resolutions diverge wildly, all contribute to deliver a completely misleading set of claims about film/ developer performance relationships. Pretty much any new developer that was launched by Kodak, Ilford etc will have been subjected to a battery of tests that don't just encompass sharpness/ granularity/ latitude etc - but also well controlled print-based tests to see if viewers preferred any particular prints from negs developed in a variety of candidate developers.
You sound like a man who uses a condenser enlarger.
A confuser enlarger! Is this the first quantum enlarger?
When I dislike grain I often think that it's not the size of grains but the shape of the patterns they form and how "loose" that shape feels. I often say that I like "tight grain" but I am not sure if people even understand what I mean because we don't have a shared vocabulary for this.
It has been suggested that some of this may relate to situations in which more grains are more fully developed (potentially less visually pleasing, but possibly sharper) as opposed to more development centres, but with the grains each less fully developed - with both aimed to give the same overall density range, the latter would deliver lower visual granularity.
I would add that Delta 400 seems both intended to strongly maximise sharpness and to minimise differences in tone curve behaviour between developers (compared to many other materials that seem to offer more variance between developers). Some film/ dev combinations can also pretty harshly show up where scanning systems' MTF performance begins to fall off, rather than the film/ dev combination having specific granularity shortcomings in & of itself.
So if we follow Mortensen and develop to completion we could expect more clumpy grain perhaps ? Maybe that's why minimal agitation and reasonably short (compared to stand) dev times appeal to me ?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?