Extreme contrast vs extreme push? Do I understand this?
Stand development doesn't work either, as you want fresh developer to keep working on the highlights.
OK, help me think this through.
Stand development isn't particulary good for extreme pushing, but it is good for controlling extreme contrast? (Do we confuse this because these two attributes are so often present hand-in-hand?)
The compensating effect with extreme contrast I understand well enough. But tell me if my analysis of the "not good for extreme push" holds up. (By extreme push I do not mean one or two stops, which would imply that "most" of the latent image in within the response curve of the film, but rather something like 4 or more stops like the OP has, such that "most" of the desired image range is stuck down in the toe if it is even there at all.)
The problem with an extreme push isn't that there is such a high contrast recorded in the latent image, but rather that there's almost nothing above the noise floor down in the toe.
So then, would one want to consider a rotary processor with constant agitation for a long time? This will (maybe) expand the compressed image to something "usable" even if it's not awesome?
(Yea, yea, and popcorn size grain. Better than nothing at all, isn't it?)
So, if what we "wanted" to be in zones 3-7 are in fact only recorded in zone 1-2, then we really do need tremendous expansion (instead of highlight compensation). And we may be forced to accept the highlight blowout to get the image at all? Clearly you cannot agitate part of the negative and not agitate another part, so a compromise is the best we can get.
Do I understand this? Or have I missed the boat?