I'll be heading into the studio later tonight and will be pushing Tri-X to achieve a sharp but grainy look. I'll be using 120 film, possibly with polarizers and color filters. I usually pull all my film so pushing will be something new for me. I've been told that Acufine is a good developer for pushing Tri-X, but there is little info available for it. I've searched the Internets, Digital Truth, and the APUG archive and found this much:
-EI 1000: Stock solution, 5 minutes at 21C
-EI 1600: Stock solution, 10 minutes at 21C
-EI 1600: 1+3, 18.5 minutes at 21 C
10 seconds initial agitation and 5 seconds agitation every 30 seconds thereafter.
I think I'll be shooting both EI 1600 and EI 3200 tonight, and I wanted to verify the above info for EI 1600 diluted. Also, what is a good time, dilution, and temperature for EI 3200? My third question is how does the concentration of Acufine affect the negative? Advice would be appreciated; I'm sure I'll learn regardless through trial and error. But trial and error is a very expensive and frustrating thing to learn especially if others are around with the knowledge already. Thanks!
(This question arose from the (there was a url link here which no longer exists). It doesn't apply directly there.)
-EI 1000: Stock solution, 5 minutes at 21C
-EI 1600: Stock solution, 10 minutes at 21C
-EI 1600: 1+3, 18.5 minutes at 21 C
10 seconds initial agitation and 5 seconds agitation every 30 seconds thereafter.
I think I'll be shooting both EI 1600 and EI 3200 tonight, and I wanted to verify the above info for EI 1600 diluted. Also, what is a good time, dilution, and temperature for EI 3200? My third question is how does the concentration of Acufine affect the negative? Advice would be appreciated; I'm sure I'll learn regardless through trial and error. But trial and error is a very expensive and frustrating thing to learn especially if others are around with the knowledge already. Thanks!
(This question arose from the (there was a url link here which no longer exists). It doesn't apply directly there.)
