I know you know this stuff backwards and forwards, so not trying to call you out... I think this might clarify things...I know that but using 'constant' agitation with reduced development time should maintain contrast while decreasing overall density, right? It probably isn't worth the trouble though... basically an insignificant difference.
The only thing extra camera exposure does is change the placement of the tones on the curve, they all just slide to the right.
The only adjustment needed to print the thicker negative is adjusting exposure at the enlarger so that the same amount of light reaches the paper.
I wonder if decreasing development time a bit (15-20% ?) and using constant agitation would help to tame excessive density while retaining reasonable contrast.
I know you know this stuff backwards and forwards, so not trying to call you out... I think this might clarify things...
I think the story cabledog tells is a story which many people don't see right away. When you rate a 400 film at 100 by mistake and shoot a normal scene but with the wrong EI, that story does not call for decreased development or "pulling".
When you rate a 400 film at 100 on purpose because there is a high SBR (or SLR L for luminance)...and you plan to develop less to keep those extreme highlights you saw under control... that's the story I think you are imagining. Then you would develop less.
Now, maybe cabledog was shooting waterfalls with bright white water - and maybe didn't measure those highlights... maybe the situation really is what you say ONF...
So ultimately I can't say you are wrong to suggest cutting development. And cabledog, if you cut development... you'll need to raise the contrast grade of paper when you print, but you will still get fine pictures.
Had you come to us saying "I accidentally shot at 1 whole second instead of 1/125 second", then your overexposure would be so extreme that your darkroom time might jump from 15 second print to over a whole minute printing. That kind of situation would call for less development to keep the density from getting too extreme to be practical to print. But as Gerald Koch said early on, you could easily overexpose 4 stops and not have a serious problem... and so normal development time is OK in those kinds of cases.
Svenedin may have done that with 6 stops overexposed. Most films have a remarkable straight line region, I only measure it 7 stops’ worth and never see the shoulder.What about when the highlights slide right off the right edge and you have zero highlight detail?
I'd rather do a snip test and hold back some time, and ensure I had printable highs.
Even my over-developed, over-exposed negative yields prints that I am reasonably happy with.
Modern films have a lot going for them.
No.I know that but using 'constant' agitation with reduced development time should maintain contrast while decreasing overall density, right?
Svenedin may have done that with 6 stops overexposed. Most films have a remarkable straight line region, I only measure it 7 stops’ worth and never see the shoulder.
No.However you will get max shadow separation doing it this way id have thought.
Either way works.
No.
More development (steeper curve) = more separation between tones. Less development (flatter curve) = less separation of tones. Hardly matters though, what is given with one hand (the negative) is taken withe the other (the paper); the curves balance each other out mathematically.
The wisdom in the old saying ‘shoot for the shadows, develop for the highlights’ is deep. Exposure controls where shadow detail falls and therefore whether on not there is good separation of tones, or not.
Proper exposure (getting important subjects up off the toe) is what ensures good tone separation. Development changes are nearly irrelevant.
Normal exposure with any film usually provides plenty of shadow detail, the OP’s film was exposed 2-stops more than normal so there’s probably way too much shadow detail available. All the important tones should be well up on the straight line.Im not sure if 2 stops is going to take everything off toe and onto straightline though. Looking at hp5 curve it looks 2 stops and a smidge. So its the difference between printing that smidge at normal or hard contrast. That could be nonsense tho.
So I ended up developing just 45 seconds less than dev chart time for normal development and the negatives came out pretty nice I must say. I actually prefer the look straight from the negative than I probably would have with proper exposure and normal dev. Thanks for everyone's responses!
Are the positives you are judging scans or enlarger prints?So I ended up developing just 45 seconds less than dev chart time for normal development and the negatives came out pretty nice I must say. I actually prefer the look straight from the negative than I probably would have with proper exposure and normal dev. Thanks for everyone's responses!
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