What I would teach would depend on the context/class, but basically I would say mostly expose and develop normally.
I would teach enough of the Zone System to demystify it. Enough sensitometry to show them you get nothing under a certain amount of light no matter how you develop, and that it’s nice to have a negative print on Grade 2 filter.
Then I would open the door to printing with whatever negatives you happened to make teaching how to judge what filter grade would work.
Everything should come together
You could try split grade printing, I've seen some great work using split grade but have not gotten the knack of it myself.
I just thought of what I would teach.
Limit the choices to 2, 3 and 4 and have the students try to make negatives that look good on 3
When developing roll film that has scenes with varying brightness ranges on it, the goal is to find a developing time that allows the extremes on the roll to be printed easily, with the average filtration for the scenes as close to the midpoint of the contrast range as possible. Now, we could keep careful notes and have unique development times for each roll depending on the brightness ranges of the scenes on the roll. Usually, though, we try to find a standard, or "normal" development time that works for all the rolls we shoot in all the scenes we usually encounter. Such a "normal" or standard development time then allows the highest and lowest contrast scenes you usually encounter to still be well-printed within the available contrast range of VC paper, (e.g., #00 - #5 filtration).
If you consistently end up having things too contrasty to print, but the lower-contrast scenes print well at contrast settings well above the softest possible, you need to reduce you standard development time, and vice-versa
If you end up overshooting both extremes consistently, then some kind of development adjustment for each individual roll depending on what the contrast ranges of the scenes on it are. That, of course, would have to be coupled with some way to avoid getting both extremes on the same roll, maybe by using two backs/camera bodies, one for "low to medium contrast" and one for "medium to high" contrast.
Normally, though, we don't encounter so many scenes with such extremes that we can't find a good standard development time that works for all the scenes on the roll.
Best,
Doremus
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