Noah - FWIW I earn my living as a chief lighting technician on films and satisfy my artistic bent as a fine art photographer so perhaps I can add some insight to your questions.....the "light quality" of a source of illumination is mostly based on what happens to it before it hits the subject and not its physical source type. A point source of light such as the sun on a cloudless day is considered hard. Look at your shadow on the ground and see how crisp it is. On a cloudy day the light is diffused as the source illuminating you on the ground becomes the entire cloudy sky - huge relatively to the point source behind it. Consequently ones shadow, if at all discernible, is not at all sharp but rather soft and diffuse. The same analogy can be used with sunlight bouncing off a white wall...the source of light becomes the large white wall instead of the point source of the sun. If the sun illuminates a subject directly PLUS a bounce off the wall, the bounce becomes a soft fill light to bring out the shadow detail. If however a subject is in shadow, the bounce will simply softly light, somewhat shadowlessly, the subject. A caveat here though is the distance from the source the subject is.....the further away the subject and source are, the sharper or harder the light becomes. If we were close enough for the sun to fill the entire sky, it would approximate the soft quality of the cloudy sky from the above example. An "open eye" HMI lamp is an extremely small source of light. It is considered to be a point arc source, as inside the globe are two electrodes separated by a small gap that an electric arc spans to create light. The lamp housing may typically have a clear lens, a convex lens or a fresnel lens to absorb UV radiation and modify the light quality. Typically the clear or convex lenses are used as bounce or used through diffusion frames to reduce harshness. If one uses a diffusion frame, remember the closer the frame is to the subject, the softer the light quality will be almost irrespective of how far the gap is between the actual lamp head and frame is. Also remember that the larger the diffusion is, the softer the light quality and that one should always endeavour to "fill" the entire frame with the light to maximise its usefulness. Fresnel lenses can also be used as a bounce or thru diffusion but it is also useful as a direct source. In this case the concentric rings of the fresnel lens "become" the source like in the diffusion examples above and behave similarly, but a bit harder in quality. The fresnel can also usually be "spotted" or "flooded" to increase or decrease the output illumination. Spotting a lamp as the name implies reduces the size of the beam so the trade off is that the light become harder. Conversely flooding becomes softer and decreases the amount of light. One may also use combinations of say, a bare fresnel as a "key" (principle) source and a bounced light as a soft "fill" for the shadows. Kino's are flouro tubes and as in the above wordy paragraph, the surface area of the tubes become the source and are softer than a point source. Kino's can be diffused but are somewhat impractical to bounce as they do not put out a lot of light relative to HMI's for example. HMI's have a colour temperature of daylight while Kino's can have either daylight or tungsten balanced tubes (or even a mixture of the two). The last thing that you may want to consider is the placement of the sources....that would be a treatise for some other time as my fingers have calluses and I have probably bored you to tears by now, but I hope this helps you understand somewhat the toys your generous friend has let you try out! good luck and cheers,
sam