Wow, page 3 (pg. 57) explains something that the Zone System ignored (which BTZS adds back in) -- scenes which require less than normal development need more than normal exposure.
As you know, a scene that requires less than normal development is obviously a scene of long scale or considered to be of high contrast. It boils down to the placement of the important low value in the scene. I disagree with your interpretation of that portion of the article. IMO, it is more accurate to state that a contrasty scene needs the important shadow destail(s) to be precisely exposed, meaning, to ensure that they receive enough exposure, not necessarily more than what is normal. Then, most certainly, the high values will need to be controlled with development. IMO, the 1/3 stop exposure "increase" from the article was obviously made to boost the shadow detail of the sand, with the highllight density needing to be controlled with the proper gamma.
The fundamental ZS application of such a contrasty scene would be to consider maintaining adequate shadow exposure (i.e., providing enough exposure to render the desired print detail), and to be careful of reducing the exposure in an effort to bring down the negative density of the highlight----because, high contrast scenes offer little, if any, "latitude" for exposure error of the shadows.