However, my prints were consistently too washed out, too light, compared to what I was seeing on my monitor.
I don't think your issue is with EDN; it's with trying to make prints to match your monitor.
Your monitor (and your original image) goes from 0 to 255 whereas your actual printed image goes from Dmax to Dmin (in RGB numbers) so the print will never look like what you see on the screen even as your monitor and scanner are calibrated properly.
Sorry for the off-topic, but I really doubt the veracity of this statement.The difference is smaller for my medium (kallitypes) than for yours (salt prints) because kallitypes have greater dmax.
No digital negative method knows what your monitor looks like.
Sorry for the off-topic, but I really doubt the veracity of this statement.
I have, however, seen many salt prints with low dmax due to the use of negatives lacking in contrast, use of inappropriate paper and basically a lack of awareness of the true capabilities of the medium.
Koraks, thanks for the correction. I have not made salt prints. The ones I have seen seemed lacking in the shadows and I assumed it to be a shortcoming of the process. Apologies for adding to the misinformation.
may be he can send me one in the exchange
Anyway, the whole dmax/dmin vs. 0-255 digital scale thing is to the best of my knowledge a moot point if the linearization tool normalizes the digital readings before applying the linearization algorithm. To the best of my knowledge, all linearization tools do this, because they would be virtually unusable otherwise. This means that regardless of the exact dmax and dmin of the process, the numbers series the linearization tool works with will always be mapped to the full-range 0-255 (or 0-65535 or whathaveyou) digital scale used.
The dmin is governed by the paper white so it will never be 255.
if scanned properly calibrated against known standard
the print really does not have the full density range of the screen image
I'll give it a thought, but I'm more focused on carbon, presently.
Paper choice was absolutely critical. I never tried COT320, but I've tried many papers and only on one or two I got what I considered decent dmax. The rest was all 'meh'. The paper I did most of mine on was Schut Simili Japon, which is a rather warm/yellowish paper base, with a surprisingly smooth surface (for an etching/art paper).
Depends on how you scan it. You can scan it to be 255, or 200, or 1. It's arbitrary from a digital perspective. There's no fixed relationship between optical density of a reflective material and a digital 8-bit representation of 'something'. Bytes don't know what they represent!
That's one of the conditions I hinted at in my post. A desktop scanner out of the box generally does not work this way. Most desktop scanners auto-adjust exposure (or digital gain).
But for monochrome work, this doesn't matter as long as the scanner is working in its linear region, nothing of the tonal scale of the print is lopped off in scanning and the scanned data are normalized.
Sure, but I don't think this is the problem @zulus is running into. Given the manual adjustment curve he adds, which improves matters, the problem seems to be in the linearization part. I suspect @zuluz understands that the apparent contrast of a print is lower than that of a computer monitor.
I would rather do my own normalization using Excel which is simple enough to do.
We will know what the actual problem is if OP shares some pictures.
But I didn't understand why if the print was too light, using a curve that further lightens it worked to correct it.
Any words of advice to @zuluz on linearization?
Great discussion and a ton of useful info. I realize I may not have properly presented my issue. I'm not (yet) convinced that there's anything wrong with EDN's linearization. My issue is with its generated screen proof. Looks like not many have actually tried using EDN here, but what you get are two things: 1) the linearization curve in various formats (I use the LUT 1D), and 2) the screen proof as a LUT 3D.
Maybe I'm missing something fundamental, but my assumption is that the screen proof should be linear, but it isn't. The manual adjustment I made was to the screen proof, and I came up with an approximation to linear.
To go about it another way, I decided to take the 256-chart in EDN, add the screen proof LUT to it, and then have EDN analyze the chart to see how linear it is. Here's the result
View attachment 345511View attachment 345512
it's kind of similar to the manual adjustment I made by hand. I'm not sure how to explain this.
Hope this is a little more clear.
Anyway, I am not sure exactly how this Screen Proof works.
You're talking about the compensation (linearization) curve. EDN provides multiple formats, so if you prefer curves you can still use them. But for screen proof color, LUT seems like a reasonable choice.I tried EDN long time ago (the first version) where he used Gradient Map layer that I was not a big fan of. I think Curves is much better as you can see what is going on intuitively. Gradient Map is a bit of a black box visually. For the same reason I am not a fan of LUT's also - you don't know what is going on under the hood either. You can't tweak it manually. For that you still have to resort to Curves.
I would tweak the image to make it look good with the proof on monitor. Since the proof was too dark, my tweaks would make the print too light. I added my curve below the screen-proof LUT, not as part of the negative, and would then tweak the image if needed. I'm still trying to figure out if EDN is linearizing well, so let me reserve judgement on that until I do further tests.I am still fuzzy on one issue though that we discussed above - which is why if
your "prints were consistently too washed out" you were able to solve the problem by adding a curve that would have lightened the print further. Was this layer added to the negative? To the positive on top of the LUT layer? Or bottom? Inquiring minds wanna know!
:Niranjan.
You're talking about the compensation (linearization) curve. EDN provides multiple formats, so if you prefer curves you can still use them. But for screen proof color, LUT seems like a reasonable choice.
My understanding of the "screen proof" is that it only tries to match the print colour. From the EDN page:
"The Screen Proof LUT 3D file is a high-quality file of 3-dimensionally presented LUT data. This file does not contain a correction, but a color scheme, which shows the final appearance of the positive image during the photo manipulation."
I can see why it might be useful for some people, but I don't use it. My prints are close to neutral black, and my laptop monitor can't be calibrated accurately.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?