MatthewDunn
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In the short time I've been here (and a much longer time lurking), it seems that DDX is rarely recommended as a developer for Pan-F. I only note it because I believe the Ilford data sheet notes that, among liquid developers, it is the "best" for overall image quality, grain, sharpness, wart-curing, peace-in Syria-ing, etc. No horse in this race here and purely asking out of curiosity as to why so few people seem to recommend the developer that the manufacturer seems to think is tops...
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Compensating developers are fine too but compensation is essentially a tool to get the film to shoulder off sooner, it compresses the highlight detail on the film; that may or may not be what you are after.
True.
Handy with roll film though if you may have had to "over" expose the highlights because you were making sure of some shadow texture...
RR
I suppose you could create some grey in the highlights but if the highlights are blocked all you can do is fake the texture. It's a lot easier to retain some highlight texture in the negative and simply work without trying to burn in something that is no longer there because the highlights have gone solid.The alternative is burning in the highlights. Burning, in contrast to compensation, can provide more contrast in the highlights on the paper.
I'm with markbarendt - it's better to have a full contrast negative than a severe shoulder. That highlight compression makes it MORE difficult for me to create a print with good texture in the highlights than one that is dense but has good definition of tones.
To the OP: The choice of developer is one that you should be making based on what tonality you can achieve. That is the most important thing. And that negative tone curve should ideally fit what your photo paper is capable of. This way you have much less headache in the darkroom while printing, and a LOT less waste of paper. Sometimes it turns out so well that the negatives print themselves. DD-X is great because it has a lot of energy, gives great shadow detail, and is still keeping it sharp with moderately fine grain. You can't really go wrong with it.
The grain that a developer produces is actually not that big of a difference from one developer to the next - IF you develop the negatives to the same contrast. Seriously - try it some time. You'll be surprised how little difference there is. But you may also be surprised at how different the tonality is.
Grain is something you see when you press your eye to the print surface. Tonality SCREAMS at you from across a room. Never forget that.
Surely that is easier to do if all the information has been preserved in the negative instead of being overdeveloped and lost through blocking?
Those compensating developers and the semi-stand regime for the agitation make it more likely, well they do for me...
Surely that is easier to do if all the information has been preserved in the negative instead of being overdeveloped and lost through blocking?
RR
I think the confusion lies in the definition of "blocking". Highlights which do not fit onto the paper in a straight print are not blocked. Most modern films can handle a long scale scene quite well (a much longer scale than paper), they simply need burning in at the printing stage, as Thomas writes. Highlights become blocked when the exposure and development is so extreme that the highlight areas begin to loose contrast / separation / detail in the negative itself.
Compressed highlights are, to me, more difficult to deal with than a full range of tones with normal contrast, even if they don't immediately fit on the paper tone curve. Compressed highlights carry with them the burden of needing contrast adjustment at the printing stage, while a normal contrast with dense highlights just require burning, which is super easy to do. See what I mean?
So again, apologies for what might seem like basic questions, but I am trying my best to learn and this has been a great resource so far. I think I might be confusing tonal compression, exposure density, and what actually happens on the shoulder of an emulsion. In the limited amount of printing I have done thus far, it's been easiest when there is clear tonal separation in the highlights that is present in the negative itself. When that has been the case, I find that a slight increase in the contrast filter (if even necessary) gets me the print that I am looking for without having to dodge and burn (as a general rule - again, the new kid on the block and just starting out). Based on what I have read and what I understand, which is what I am trying to confirm, this means that the range of exposure/development on the film falls more or less on the straight line of the curve. My understanding is that, had there been overexposure, the upper zones or highlights would have been pushed on to the shoulder, resulting in little to no separation in the various tones of things like clouds.
Am I generally on the right path here?
So, my question is then about the comment that compensating developers essentially force the film to shoulder off sooner and why that would be desirable? Again, based on my understanding at this point, that is likely to make life more difficult as you are likely to lose tonal separation in the highlights of the negative itself, making the printing process more difficult.
Guys, I really want to stress a couple of things: first, I can't tell you how much I appreciate all the help I get on these forums. Compared to certain other sites where the tone is much less friendly (no need to name some of the usual suspects), this just seems like a chat in a bar over a beer with a couple of buds; second, part of my confusion seems to stem from the fact that there is a ton of contradictory information on the internet and the information can be a little difficult to piece together from different sites, books, etc.
Thanks in advance for all your help.
-Matt
So again, apologies for what might seem like basic questions, but I am trying my best to learn and this has been a great resource so far. I think I might be confusing tonal compression, exposure density, and what actually happens on the shoulder of an emulsion. In the limited amount of printing I have done thus far, it's been easiest when there is clear tonal separation in the highlights that is present in the negative itself. When that has been the case, I find that a slight increase in the contrast filter (if even necessary) gets me the print that I am looking for without having to dodge and burn (as a general rule - again, the new kid on the block and just starting out). Based on what I have read and what I understand, which is what I am trying to confirm, this means that the range of exposure/development on the film falls more or less on the straight line of the curve. My understanding is that, had there been overexposure, the upper zones or highlights would have been pushed on to the shoulder, resulting in little to no separation in the various tones of things like clouds.
Am I generally on the right path here?
So, my question is then about the comment that compensating developers essentially force the film to shoulder off sooner and why that would be desirable? Again, based on my understanding at this point, that is likely to make life more difficult as you are likely to lose tonal separation in the highlights of the negative itself, making the printing process more difficult.
Guys, I really want to stress a couple of things: first, I can't tell you how much I appreciate all the help I get on these forums. Compared to certain other sites where the tone is much less friendly (no need to name some of the usual suspects), this just seems like a chat in a bar over a beer with a couple of buds; second, part of my confusion seems to stem from the fact that there is a ton of contradictory information on the internet and the information can be a little difficult to piece together from different sites, books, etc.
Thanks in advance for all your help.
-Matt
Tonality SCREAMS at you from across a room.
I think I might be confusing tonal compression, exposure density, and what actually happens on the shoulder of an emulsion.
The flatter the shoulder gets the more compression.
The advantage of compensation, flattening the shoulder early, is to avoid burn and dodge work. The disadvantage is that contrast in the highlights is lower than it would be if burned in.
If you already get all the detail you need without compensation, there is no advantage for you to compensate.
So this is what I don't get - don't you want to strive to keep the range of exposure of your negative more or less on the straight line portion of the film curve so that you have even tonal separation from black to white? The "by flattening the curve early, you avoid burn and dodge work" seems completely counter-intuitive to me. That seems like you would wind up with compression of highlights that needed some kind of gymnastics to show the separation. Can you explain? I am dumb...
So this is what I don't get - don't you want to strive to keep the range of exposure of your negative more or less on the straight line portion of the film curve so that you have even tonal separation from black to white? The "by flattening the curve early, you avoid burn and dodge work" seems completely counter-intuitive to me. That seems like you would wind up with compression of highlights that needed some kind of gymnastics to show the separation. Can you explain? I am dumb...
I find that a slight increase in the contrast filter (if even necessary) gets me the print that I am looking for without having to dodge and burn
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