If the images are severely overexposed (part of the image over the shoulder, on the flat part) that is permanent damage. Image detail is gone. Just like under exposure. You can't develop something that is not there.
I'd just process as normal.
Do I understand that this is meant to be a learning exercise? If so then why not go ahead and overexpose and then reduce development a bit and then see what your negs look like, i.e. look at the contrast index. Chances are you just need to tune the grade of your paper. Multigrade makes a lot of these issues go away, and split grade printing can solve all kinds of things.
Another good exercise would be to develop identical shots a few different ways... e.g. one neg with a very compensating developer, another with a pyro developer, another with your ordinary brew.
Yep, well said.
In fact the best thing people can do is not try to follow any rules whatsoever and figure out what the actual limits of their materials are.
Remember: you are working with materials that freely allow you, and sometimes reward you, for walking outside the bounds. Make use of this!
Sugimoto's cinema series comes to mind the screen is extremely overexposed = white the room is correctly exposed. I'd say meter for the room / shadow minus maybe one stop and let the screen turn white. No overexposure and no special developer necessary.
Dominik
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